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New Syndicate Uplink Items #175
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Original file line number | Diff line number | Diff line change |
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- type: entity | ||
id: BriefcaseBrownCash | ||
name: brown briefcase | ||
parent: BriefcaseBrown | ||
suffix: Cash | ||
components: | ||
- type: StorageFill | ||
contents: | ||
- id: SpaceCash1000 | ||
amount: 20 | ||
- type: Storage | ||
capacity: 100 |
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. I don't even need to look at how Upstreams do it- these need to be sorted much better. Please organize the ones the are for specific jobs. |
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- type: entity | ||
name: gorilla | ||
parent: MobGorilla | ||
suffix: Syndicate | ||
id: MobGorillaSyndicate | ||
description: Smashes, roars, looks cool. Don't stand near one. | ||
components: | ||
- type: InventorySlots | ||
- type: SolutionRegeneration | ||
solution: chemstream | ||
generated: | ||
reagents: | ||
- ReagentId: Stimulants | ||
Quantity: 0.20 | ||
- type: IntrinsicRadioReceiver | ||
channels: | ||
- Syndicate | ||
- type: IntrinsicRadioTransmitter | ||
channels: | ||
- Syndicate | ||
- type: ActiveRadio | ||
channels: | ||
- Syndicate |
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- type: entity | ||||||
parent: BaseItem | ||||||
id: SentientGorillaCube | ||||||
name: Sentient Gorilla Cube | ||||||
description: A tiny teleportation device. After activation, once a syndicate-brand sentient gorilla is ready to take on the mission of assisting you, they will be teleported in to the device's location. | ||||||
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. It's only a teleportation device? 🥺 |
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components: | ||||||
- type: Sprite | ||||||
sprite: SimpleStation14/Objects/Devices/gorillacube.rsi | ||||||
layers: | ||||||
- state: gorillacube | ||||||
netsync: false | ||||||
- type: GhostRole | ||||||
name: Syndicate Gorilla | ||||||
description: Someone needs reinforcements. You, the first gorilla the syndicate could find and upgrade, will help them. | ||||||
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Suggested change
🥺? There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. yeah whatever I'll just make it that and have the gorilla be a ghost role There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. but see like the thing is is that I dont want the gorrila to spawn unless it can be useful There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. I dont want the agent to just have an indefinitely AI controlled gorilla There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. I think it's fine to leave as is. Maybe it just takes a while to hydrate. You could give it an active sprite for when it's awaiting a mind, like it sweating There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. oh yea! A sprite change for when after it's activated |
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rules: Normal syndicate antagonist rules apply. Work with whoever called you in, and don't harm them. | ||||||
- type: GhostRoleMobSpawner | ||||||
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prototype: MobGorillaSyndicate | ||||||
- type: EmitSoundOnUse | ||||||
sound: /Audio/Misc/emergency_meeting.ogg | ||||||
- type: ItemCooldown | ||||||
- type: UseDelay | ||||||
delay: 300 |
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@@ -28,3 +28,29 @@ | |
energy: 2 | ||
- type: RgbLightController | ||
layers: [0] | ||
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- type: entity | ||
parent: PlushieNuke | ||
id: PlushieNukeBomb | ||
name: nukie plushie | ||
suffix: Exploding | ||
description: A stuffed toy that resembles a syndicate nuclear operative. The tag claims operatives to be purely fictitious. | ||
components: | ||
- type: EmitSoundOnUse | ||
handle: false | ||
- type: OnUseTimerTrigger | ||
delay: 3.5 | ||
examinable: false | ||
beepSound: | ||
path: "/Audio/Effects/beep1.ogg" | ||
params: | ||
volume: 2 | ||
initialBeepDelay: 1 | ||
beepInterval: 1 | ||
- type: Explosive | ||
explosionType: Default | ||
maxIntensity: 8 | ||
intensitySlope: 3 | ||
totalIntensity: 65 | ||
canCreateVacuum: false | ||
- type: ExplodeOnTrigger | ||
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There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. This should probably be in a Syndie folder? Organization gets a bit shaky there, but I'd likely lean towards separating it. @DEATHB4DEFEAT There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. it's a fun toy, put it with the other |
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name: Mk.45C | ||||||
parent: BaseWeaponPistol | ||||||
id: WeaponPistolMk45C | ||||||
description: "Incredibly Robust 'Sidearm'. Good against most anything. Certified Anti-Clown Device" | ||||||
description: "Incredibly robust 'sidearm'. Good against most anything, and a certified anti-clown device." | ||||||
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Suggested change
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components: | ||||||
- type: Sprite | ||||||
sprite: SimpleStation14/Objects/Weapons/Guns/Pistols/mk45c.rsi | ||||||
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steps: 2 | ||
zeroVisible: true | ||
- type: Appearance | ||
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- type: entity | ||
parent: BaseStorageItem | ||
id: BriefcaseBrownSMG | ||
name: brown briefcase | ||
suffix: Rifle | ||
description: A handy briefcase. | ||
components: | ||
- type: Sprite | ||
sprite: Objects/Storage/Briefcases/briefcase_brown.rsi | ||
state: icon | ||
- type: Item | ||
sprite: Objects/Storage/Briefcases/briefcase_brown.rsi | ||
size: 30 | ||
- type: Storage | ||
capacity: 30 | ||
- type: AmmoCounter | ||
- type: Gun | ||
minAngle: 16 | ||
maxAngle: 20 | ||
fireRate: 5 | ||
selectedMode: FullAuto | ||
availableModes: | ||
- SemiAuto | ||
- FullAuto | ||
soundGunshot: | ||
path: /Audio/Weapons/Guns/Gunshots/smg.ogg | ||
- type: ChamberMagazineAmmoProvider | ||
- type: ItemSlots | ||
slots: | ||
gun_magazine: | ||
name: Magazine | ||
startingItem: MagazineCaselessRifleShort | ||
insertSound: /Audio/Weapons/Guns/MagIn/smg_magin.ogg | ||
ejectSound: /Audio/Weapons/Guns/MagOut/smg_magout.ogg | ||
priority: 2 | ||
whitelist: | ||
tags: | ||
- MagazineCaselessRifle | ||
gun_chamber: | ||
name: Chamber | ||
startingItem: CartridgeCaselessRifle | ||
priority: 1 | ||
whitelist: | ||
tags: | ||
- CartridgeCaselessRifle | ||
- type: ContainerContainer | ||
containers: | ||
gun_magazine: !type:ContainerSlot | ||
gun_chamber: !type:ContainerSlot | ||
- type: DynamicPrice | ||
price: 500 | ||
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There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. Ditto for this as the plushie? |
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{ | ||
"version": 1, | ||
"license": "CC-BY-SA-3.0", | ||
"copyright": "Made by DSC@Cabbage#9633 (561159087765848084)", | ||
"size": { | ||
"x": 32, | ||
"y": 32 | ||
}, | ||
"states": [ | ||
{ | ||
"name": "gorillacube" | ||
} | ||
] | ||
} |
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:(
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yeah I wanna keep it but until money actually has a practical use for other people besides cargo it's probably gonna stay commented out