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New Syndicate Uplink Items #175
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I'll let @Pspritechologist check the TC costs
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:(
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yeah I wanna keep it but until money actually has a practical use for other people besides cargo it's probably gonna stay commented out
Resources/Prototypes/SimpleStation14/Entities/Mobs/NPCs/primates.yml
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Resources/Prototypes/SimpleStation14/InventoryTemplates/syndimonkey_inventory_template.yml
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Resources/Prototypes/SimpleStation14/InventoryTemplates/syndimonkey_inventory_template.yml
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Co-authored-by: DEATHB4DEFEAT <[email protected]>
# - id: SpaceCash10000 | ||
# amount: 2 |
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It being filled with two things is lame >:P
Needs to be like 50 500s. But also fills need a way to do more than one of an entity without doing it by fuckin adding it 50 times
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yeah I suppose I could change it
Resources/Prototypes/SimpleStation14/Catalog/uplink_catalog.yml
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I don't even need to look at how Upstreams do it- these need to be sorted much better. Please organize the ones the are for specific jobs.
Resources/Prototypes/SimpleStation14/Catalog/uplink_catalog.yml
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Resources/Prototypes/SimpleStation14/Entities/Mobs/NPCs/primates.yml
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parent: BaseItem | ||
id: SentientGorillaCube | ||
name: Sentient Gorilla Cube | ||
description: A tiny teleportation device. After activation, once a syndicate-brand sentient gorilla is ready to take on the mission of assisting you, they will be teleported in to the device's location. |
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It's only a teleportation device? 🥺
@Pspritechologist why are you reviewing one by one o.o |
netsync: false | ||
- type: GhostRole | ||
name: Syndicate Gorilla | ||
description: Someone needs reinforcements. You, the first gorilla the syndicate could find and upgrade, will help them. |
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description: Someone needs reinforcements. You, the first gorilla the syndicate could find and upgrade, will help them. | |
description: Someone needs reinforcements. You, the first gorilla the syndicate could find, upgrade, and dehydrate will help them. |
🥺?
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yeah whatever I'll just make it that and have the gorilla be a ghost role
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but see like the thing is is that I dont want the gorrila to spawn unless it can be useful
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I dont want the agent to just have an indefinitely AI controlled gorilla
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I think it's fine to leave as is. Maybe it just takes a while to hydrate. You could give it an active sprite for when it's awaiting a mind, like it sweating
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oh yea! A sprite change for when after it's activated
...totypes/SimpleStation14/Entities/Objects/Devices/Syndicate_Gadgets/sentient_gorilla_cube.yml
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|
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- type: entity | ||
parent: PlushieNuke | ||
id: PlushieNukeBomb | ||
name: nukie plushie | ||
suffix: Exploding | ||
description: A stuffed toy that resembles a syndicate nuclear operative. The tag claims operatives to be purely fictitious. | ||
components: | ||
- type: EmitSoundOnUse | ||
handle: false | ||
- type: OnUseTimerTrigger | ||
delay: 3.5 | ||
examinable: false | ||
beepSound: | ||
path: "/Audio/Effects/beep1.ogg" | ||
params: | ||
volume: 2 | ||
initialBeepDelay: 1 | ||
beepInterval: 1 | ||
- type: Explosive | ||
explosionType: Default | ||
maxIntensity: 8 | ||
intensitySlope: 3 | ||
totalIntensity: 65 | ||
canCreateVacuum: false | ||
- type: ExplodeOnTrigger |
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This should probably be in a Syndie folder? Organization gets a bit shaky there, but I'd likely lean towards separating it. @DEATHB4DEFEAT
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it's a fun toy, put it with the other Fun/toys.yml
s :)
- type: entity | ||
parent: BaseStorageItem | ||
id: BriefcaseBrownSMG | ||
name: brown briefcase | ||
suffix: Rifle | ||
description: A handy briefcase. | ||
components: | ||
- type: Sprite | ||
sprite: Objects/Storage/Briefcases/briefcase_brown.rsi | ||
state: icon | ||
- type: Item | ||
sprite: Objects/Storage/Briefcases/briefcase_brown.rsi | ||
size: 30 | ||
- type: Storage | ||
capacity: 30 | ||
- type: AmmoCounter | ||
- type: Gun | ||
minAngle: 16 | ||
maxAngle: 20 | ||
fireRate: 5 | ||
selectedMode: FullAuto | ||
availableModes: | ||
- SemiAuto | ||
- FullAuto | ||
soundGunshot: | ||
path: /Audio/Weapons/Guns/Gunshots/smg.ogg | ||
- type: ChamberMagazineAmmoProvider | ||
- type: ItemSlots | ||
slots: | ||
gun_magazine: | ||
name: Magazine | ||
startingItem: MagazineCaselessRifleShort | ||
insertSound: /Audio/Weapons/Guns/MagIn/smg_magin.ogg | ||
ejectSound: /Audio/Weapons/Guns/MagOut/smg_magout.ogg | ||
priority: 2 | ||
whitelist: | ||
tags: | ||
- MagazineCaselessRifle | ||
gun_chamber: | ||
name: Chamber | ||
startingItem: CartridgeCaselessRifle | ||
priority: 1 | ||
whitelist: | ||
tags: | ||
- CartridgeCaselessRifle | ||
- type: ContainerContainer | ||
containers: | ||
gun_magazine: !type:ContainerSlot | ||
gun_chamber: !type:ContainerSlot | ||
- type: DynamicPrice | ||
price: 500 |
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Ditto for this as the plushie?
Resources/Textures/Clothing/Ears/Headsets/syndicate.rsi/alt-equipped-EARS-syndimonkey.png
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Resources/Textures/Clothing/Ears/Headsets/syndicate.rsi/meta.json
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Dunno, I did it with the first couple and didn't feel like restarting |
…anized the catalog file
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This pull request has conflicts, please resolve those before we can evaluate the pull request. |
@@ -27,7 +27,7 @@ | |||
name: Mk.45C | |||
parent: BaseWeaponPistol | |||
id: WeaponPistolMk45C | |||
description: "Incredibly Robust 'Sidearm'. Good against most anything. Certified Anti-Clown Device" | |||
description: "Incredibly robust 'sidearm'. Good against most anything, and a certified anti-clown device." |
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description: "Incredibly robust 'sidearm'. Good against most anything, and a certified anti-clown device." | |
description: "Incredibly robust 'sidearm'. Good against most anything; a certified anti-clown device." |
Description
The syndicate have decided to develop some specialized tools for traitors of specific jobs. These items are now available to purchase in the uplink.
Briefcase machine gun and magazines for the lawyer: 10tc and 1-2tc per magazine.
Gorilla cube Device for the chef: 8tc
Mk.45C magnum handgun: 8tc and 3 per magazine.
Exploding Plushie: 3tc
Changelog
🆑 SomeCabbage