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Optional icons for server-side RUI announcements. #883

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4 changes: 3 additions & 1 deletion Northstar.Custom/mod/scripts/vscripts/sh_message_utils.gnut
Original file line number Diff line number Diff line change
Expand Up @@ -185,13 +185,14 @@ void function NSSendPopUpMessageToPlayer( entity player, string text )
ServerToClientStringCommand( player, "ServerHUDMessageShow " + eMessageType.POPUP )
}

void function NSSendAnnouncementMessageToPlayer( entity player, string title, string description, vector color, int priority, int style )
void function NSSendAnnouncementMessageToPlayer( entity player, string title, string description, vector color, int priority, int style, string image = "" )
{
ServerToClientStringCommand( player, "ServerHUDMessagePut " + eDataType.TITLE + " " + title )
ServerToClientStringCommand( player, "ServerHUDMessagePut " + eDataType.DESC + " " + description )
ServerToClientStringCommand( player, "ServerHUDMessagePut " + eDataType.COLOR + " " + color.x + " " + color.y + " " + color.z )
ServerToClientStringCommand( player, "ServerHUDMessagePut " + eDataType.PRIORITY + " " + priority )
ServerToClientStringCommand( player, "ServerHUDMessagePut " + eDataType.STYLE + " " + style )
ServerToClientStringCommand( player, "ServerHUDMessagePut " + eDataType.ASSET + " " + image )

ServerToClientStringCommand( player, "ServerHUDMessageShow " + eMessageType.ANNOUNCEMENT )
}
Expand Down Expand Up @@ -453,6 +454,7 @@ void function AnnouncementMessageHandler_Threaded()
Announcement_SetPriority( announcement, client.announcementQueue[0].priority )
Announcement_SetSoundAlias( announcement, SFX_HUD_ANNOUNCE_QUICK )
Announcement_SetStyle( announcement, client.announcementQueue[0].style )
Announcement_SetIcon( announcement, StringToAsset( strip( client.announcementQueue[0].image ) ) )
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Seems weird that they are stored in the struct as a string and converted to asset here but eh, probably still the best way to do it

AnnouncementFromClass( GetLocalViewPlayer(), announcement )

wait 5
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