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BSP29a map format supported (increased map limits)
BSP file lumps will be aligned to 4-byte offsets on load (fix for ARM systems)
Protocol extension MVD_PEXT1_FLOATCOORDS supported (4-byte positions & 2-byte angles for player & entities only, per-client)
Protocol extension MVD_PEXT1_HIGHLAGTELEPORT supported (adjusts player direction in frames immediately following teleport/spawn so the player doesn't lose speed through teleports)
Support for mod-field visclients - bitflags set if entity was visible to that player (used for server-side team messages)
Support for mod-field 'hideplayers' - if bitflags set, that player is hidden from client (used for KTX race mode)
QTV servers can be listed through the disconnected "status" command
QTV observers can be listed through the disconnected "qtvusers" command
Pause bugfix: no longer kicks players for userinfo spam when game is paused
/sv_demoaltdir allows for a secondary demo directory, doesn't appear in dlist but does allow /download demos/<filename> (can be used to keep race demos in a different directory, or to get around 4096-file limit by moving recent demos to an archive folder)
/qtv_sayenabled 1 allows qtv chat even when demo being recorded (used for KTX race mode)
/sv_serveme_fix option to allow [ServeMe] bot to communicate when /sv_bigcoords 1 set
/sys_simulation disables NET_Sleep() - higher CPU usage but more reliable link between server entity ms & real time passing
Misc fixes for PR2 bots to run
NQ mods: fix bug when copying overlapping memory regions
Fixed long-standing issue with edict_t being different size in 32 & 64 bit builds. Still not 100% PR1 compatible though.
"Deathmatch 0" now sent to clients to allow them to detect single-player mode
Uses monotonic clock_gettime instead of gettimeofday on *nix systems
Support for communicating with a central web server (sv_www_address)