Releases: QW-Group/mvdsv
Releases · QW-Group/mvdsv
MVDSV 1.00
Improvements
- Reduce memory during loadmap (dsvensson)
- Enable pm_bunnyspeedcap cvar (ceeeKay)
- DOWNLOAD: bump download speed (qqshka)
- DEMO: add epoch time to fullserverinfo (ciscon)
Bugfixes
- laststats connectionless command responds with invalid json (vikpe)
MVDSV 0.36
- Added a new connectionless command:
laststats
(@vikpe)
MVDSV 0.35
MVDSV 0.35 Release Notes
- Fix for demo names that contain multiple periods in a row (ciscon)
MVDSV 0.34
MVDSV 0.34 Release Notes
- Update sv_maxping enforcement, once client has been approved do not check again. This stops users being forced to spectator between map changes. (ciscon)
- Get the CI software a little more up to date and enable libcurl for Linux x64. Note that this also links to system's libpcre now too. (fzwoch)
- Using newer distro for travis (toma)
- Fix SV_DIR path now that we aren't in build/make (ciscon)
- Enable s2c packet duplication. See PR #44 for details (mushi)
- Merged with meag's mvdsv repo, which contains tons of fixes and improvements.
MVDSV 0.33
[Released in a rush, changelog on its way]
How to update
Rename binary to mvdsv (Linux) or mvdsv.exe (Windows) and replace existing file in your MVDSV folder.
MVDSV 0.32
Changelist
- BSP2 map format supported (increased map limits)
- BSP29a map format supported (increased map limits)
- BSP file lumps will be aligned to 4-byte offsets on load (fix for ARM systems)
- Protocol extension MVD_PEXT1_FLOATCOORDS supported (4-byte positions & 2-byte angles for player & entities only, per-client)
- Protocol extension MVD_PEXT1_HIGHLAGTELEPORT supported (adjusts player direction in frames immediately following teleport/spawn so the player doesn't lose speed through teleports)
- Support for mod-field
visclients
- bitflags set if entity was visible to that player (used for server-side team messages) - Support for mod-field 'hideplayers' - if bitflags set, that player is hidden from client (used for KTX race mode)
- QTV servers can be listed through the disconnected "status" command
- QTV observers can be listed through the disconnected "qtvusers" command
- Pause bugfix: no longer kicks players for userinfo spam when game is paused
/sv_demoaltdir
allows for a secondary demo directory, doesn't appear in dlist but does allow/download demos/<filename>
(can be used to keep race demos in a different directory, or to get around 4096-file limit by moving recent demos to an archive folder)/qtv_sayenabled 1
allows qtv chat even when demo being recorded (used for KTX race mode)/sv_serveme_fix
option to allow [ServeMe] bot to communicate when/sv_bigcoords 1
set/sys_simulation
disables NET_Sleep() - higher CPU usage but more reliable link between server entity ms & real time passing- Misc fixes for PR2 bots to run
- NQ mods: fix bug when copying overlapping memory regions
- Fixed long-standing issue with edict_t being different size in 32 & 64 bit builds. Still not 100% PR1 compatible though.
- "Deathmatch 0" now sent to clients to allow them to detect single-player mode
- Uses monotonic clock_gettime instead of gettimeofday on *nix systems
- Support for communicating with a central web server (
sv_www_address
)
Version 0.31
Version 0.31
- Support for FTE_PEXT_FLOATCOORDS, can be turned on with
/sv_bigcoords 1
. - Fixed memory leak when
/sv_mod_msg_file
changed - Work started on synchronising mvdsv with ezquake source
- File system changes should be picked up more often when
/fs_cache
enabled - Removed
/sv_antilag_frac
(equivalent value of 1 always used) - Added
/sv_minpitch
and/sv_maxpitch
cvars (values limited to range -89.9 to 89.9) /script
command no longer calls system()- Bug causing corrupt userinfo/serverinfo strings fixed
/map
command takes optional 2nd parameter to specify the .ent file to load- Player's gender sent out to other clients in userinfo
- CapNBubs model isn't reported as modified as player connects
/qtv_maxstreams 0
is unlimited streams, rather than 0- Encrypted rcon works on 64-bit platforms
/sv_forcenick
correctly updates player name client-side- Fix bug allowing spectators to /join, skipping player-only login requirement
Version 0.30
v0.30 Version 0.30
Version 0.29
v0.29 Version 0.29
Version 0.28
v0.28 Version 0.28