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[Rendering] Improved motion vectors and motion blur
build #782: Commit 11b81bf pushed by PanosK92
November 3, 2023 10:03 13m 8s master
November 3, 2023 10:03 13m 8s
[Shaders] Reverted motion vectors computation
build #781: Commit a7755a2 pushed by PanosK92
November 3, 2023 09:43 13m 9s master
November 3, 2023 09:43 13m 9s
[FSR2] reverted motion vector scale back to what it was
build #780: Commit a2f4984 pushed by PanosK92
November 3, 2023 09:41 9m 45s master
November 3, 2023 09:41 9m 45s
dummy
build #779: Commit caffd65 pushed by PanosK92
November 3, 2023 09:34 13m 30s master
November 3, 2023 09:34 13m 30s
[Rendering] Improved motion vector precision
build #778: Commit eee3e22 pushed by PanosK92
November 3, 2023 05:14 11m 17s master
November 3, 2023 05:14 11m 17s
[Renderer] Fixed an issue with FSR/TAA jitter computation
build #777: Commit 79b7307 pushed by PanosK92
November 2, 2023 14:18 9m 51s master
November 2, 2023 14:18 9m 51s
[SSGI] Fixed history accumulation regression
build #776: Commit e651b71 pushed by PanosK92
November 2, 2023 12:13 26m 12s master
November 2, 2023 12:13 26m 12s
November 2, 2023 12:01 29m 31s
November 2, 2023 09:00 8m 4s
[SSGI] Improved temporal filter quality (less ghosting)
build #773: Commit 2626014 pushed by PanosK92
November 2, 2023 08:52 16m 1s master
November 2, 2023 08:52 16m 1s
Update readme.md
build #772: Commit d14d45a pushed by PanosK92
November 2, 2023 06:11 12m 41s master
November 2, 2023 06:11 12m 41s
Update readme.md
build #771: Commit 21a4367 pushed by PanosK92
November 2, 2023 06:10 11m 55s master
November 2, 2023 06:10 11m 55s
Update readme.md
build #770: Commit c6581ec pushed by PanosK92
November 2, 2023 06:07 13m 19s master
November 2, 2023 06:07 13m 19s
Update readme.md
build #769: Commit 6004807 pushed by PanosK92
November 2, 2023 06:06 14m 37s master
November 2, 2023 06:06 14m 37s
[Shadows] Added smooth transition between the near and far cascade
build #768: Commit 0189f7a pushed by PanosK92
November 2, 2023 05:56 14m 13s master
November 2, 2023 05:56 14m 13s
[Shadows] Fixed a regression where alpha testing would not work
build #767: Commit db62988 pushed by PanosK92
November 2, 2023 04:43 11m 48s master
November 2, 2023 04:43 11m 48s
October 25, 2023 02:21 13m 48s
October 25, 2023 01:20 13m 51s
[Water] Wave are are now based on the gerstner wave equation
build #764: Commit 9431304 pushed by PanosK92
October 24, 2023 23:06 11m 0s master
October 24, 2023 23:06 11m 0s
[Water] Real wave deformation
build #763: Commit 234d648 pushed by PanosK92
October 24, 2023 22:40 13m 26s master
October 24, 2023 22:40 13m 26s
October 24, 2023 21:55 11m 42s
October 24, 2023 21:30 14m 29s
[Forest] Small plants will now rotate to match the surface normal
build #760: Commit 8e6d748 pushed by PanosK92
October 24, 2023 21:12 11m 32s master
October 24, 2023 21:12 11m 32s
[Shadows] Wind animated vertices are now captured in the shadow maps
build #759: Commit f344f7c pushed by PanosK92
October 24, 2023 20:47 13m 20s master
October 24, 2023 20:47 13m 20s
Merge branch 'master' of https://github.com/PanosK92/SpartanEngine
build #758: Commit 8066d6b pushed by PanosK92
October 24, 2023 20:29 12m 31s master
October 24, 2023 20:29 12m 31s
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