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[Entity] Fixed threading related crash
build #864: Commit cf7e828 pushed by PanosK92
November 29, 2023 21:05 10m 26s master
November 29, 2023 21:05 10m 26s
November 29, 2023 17:57 7m 38s
November 29, 2023 17:30 8m 21s
[Terrain] No more hard edges which gave the terrain a low poly look
build #861: Commit 0cb233d pushed by PanosK92
November 29, 2023 17:26 11m 49s master
November 29, 2023 17:26 11m 49s
November 29, 2023 15:56 7m 53s
[ScreenSpaceShadows] Increased quality since they seem to be very cheap
build #859: Commit 3e13c99 pushed by PanosK92
November 29, 2023 04:05 2h 41m 54s master
November 29, 2023 04:05 2h 41m 54s
November 29, 2023 03:58 8m 36s
[Performance] Reduced startup time
build #857: Commit f316bc1 pushed by PanosK92
November 29, 2023 03:24 3h 22m 0s master
November 29, 2023 03:24 3h 22m 0s
November 29, 2023 01:20 8m 45s
[World] Enabled physics for every mesh in the Doom world
build #855: Commit 7aa116b pushed by PanosK92
November 26, 2023 21:33 7m 22s master
November 26, 2023 21:33 7m 22s
[World] Enabled physics for the floors and walls of the Doom level
build #854: Commit d43cd50 pushed by PanosK92
November 26, 2023 21:25 24m 39s master
November 26, 2023 21:25 24m 39s
[ThirdParty] Updated Vulkan to latest
build #853: Commit 71a7118 pushed by PanosK92
November 26, 2023 21:03 8m 15s master
November 26, 2023 21:03 8m 15s
November 26, 2023 19:44 8m 43s
[Shader] Comment
build #851: Commit 76362bf pushed by PanosK92
November 21, 2023 17:50 7m 56s master
November 21, 2023 17:50 7m 56s
[Forest] Added wave interference pattern for normal mapped ripples
build #850: Commit e6647d6 pushed by PanosK92
November 21, 2023 17:42 9m 26s master
November 21, 2023 17:42 9m 26s
[Forest] Water now uses interleaved sampling of the normal map, this …
build #849: Commit 1933dfd pushed by PanosK92
November 21, 2023 17:33 10m 19s master
November 21, 2023 17:33 10m 19s
[Forest] Made water ripples a bit more realistic
build #848: Commit a074d7b pushed by PanosK92
November 21, 2023 17:02 8m 45s master
November 21, 2023 17:02 8m 45s
[Shaders] Renamed vertex simulation shader to vertex processing
build #847: Commit 2ac43e3 pushed by PanosK92
November 21, 2023 15:57 7m 48s master
November 21, 2023 15:57 7m 48s
[VertexProcessing] Improved wave propagation logic
build #846: Commit 9e7b75a pushed by PanosK92
November 21, 2023 15:42 8m 5s master
November 21, 2023 15:42 8m 5s
November 21, 2023 15:12 7m 40s
November 21, 2023 04:30 7m 31s
November 21, 2023 04:18 7m 11s
November 20, 2023 23:23 8m 46s
[Forest] Increased ripple amplitude
build #841: Commit ce5fab3 pushed by PanosK92
November 20, 2023 23:14 9m 21s master
November 20, 2023 23:14 9m 21s
November 20, 2023 23:10 9m 54s
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