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[mesh] introduced adaptive simplification
build #1990: Commit 65f30e2 pushed by PanosK92
January 9, 2025 04:31 3m 56s master
January 9, 2025 04:31 3m 56s
January 9, 2025 01:12 3m 38s
January 9, 2025 00:41 3m 46s
January 8, 2025 21:32 3m 46s
January 8, 2025 20:05 4m 11s
January 8, 2025 19:55 3m 58s
January 8, 2025 04:11 3m 40s
January 8, 2025 01:45 4m 23s
January 8, 2025 01:15 3m 16s
[misc] minor refactoring
build #1981: Commit 53dc757 pushed by PanosK92
January 7, 2025 23:20 4m 21s master
January 7, 2025 23:20 4m 21s
January 7, 2025 22:43 3m 22s
January 7, 2025 20:29 4m 30s
January 7, 2025 19:07 3m 41s
[game] sponza world wind is now set at 20% of the base value
build #1977: Commit b1a6748 pushed by PanosK92
January 7, 2025 18:47 4m 2s master
January 7, 2025 18:47 4m 2s
January 7, 2025 03:32 5m 6s
January 7, 2025 03:06 3m 43s
[physicsbody] improved inertia calculation
build #1974: Commit f9239e3 pushed by PanosK92
January 7, 2025 01:32 3m 35s master
January 7, 2025 01:32 3m 35s
January 7, 2025 01:25 4m 23s
[physicsbody] cleanup
build #1972: Commit 1c8a15e pushed by PanosK92
January 7, 2025 01:02 4m 25s master
January 7, 2025 01:02 4m 25s
January 7, 2025 00:14 4m 15s
[editor] exposed wind animation property for the materials
build #1970: Commit 44dedcf pushed by PanosK92
January 6, 2025 05:02 4m 5s master
January 6, 2025 05:02 4m 5s
[d3d12] build fix
build #1969: Commit e7a1bcb pushed by PanosK92
January 5, 2025 19:20 3m 33s master
January 5, 2025 19:20 3m 33s
January 5, 2025 19:05 1m 57s
January 5, 2025 00:27 4m 30s
January 4, 2025 19:25 3m 39s