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TickingBuff
Orden4 edited this page Mar 31, 2021
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TickingBuff adds the following properties:
Name | Description |
---|---|
IntervalLeft | The time, in seconds, remaining until the next tick. |
Interval | The time, in seconds, between each tick. |
These properties are used to invoke the custom OnTick
handler every interval.
If the target dies from actions performed in OnTick
, OnDeath
will automatically be called with killingBlow = true
.
A basic example of a TickingBuff that lasts 10 seconds and ticks each second for decreasing amounts (starting at 100):
using WCSharp.Buffs;
using static War3Api.Common;
public class MyTickingBuff : TickingBuff
{
public MyTickingBuff(unit caster, unit target) : base(caster, target)
{
Interval = 1.0f;
Duration = 10.0f;
EffectString = @"Abilities\Spells\Human\FlameStrike\FlameStrikeDamageTarget.mdl";
}
public override void OnTick()
{
UnitDamageTarget(Caster, Target, 10 + (Duration * 10), true, false, ATTACK_TYPE_CHAOS, DAMAGE_TYPE_UNKNOWN, WEAPON_TYPE_WHOKNOWS);
}
}
Note that AutoBuff will often be easier if you're only interested in performing damage or healing on the target.
- Home
- WCSharp template
- Release notes
- Desyncs
- Upgrading to War3Net v5.x
- WCSharp.Api
- WCSharp.Buffs
- WCSharp.ConstantGenerator
- WCSharp.DateTime
- WCSharp.Dummies
- WCSharp.Effects
- WCSharp.Events
- WCSharp.JsonConvert
- WCSharp.Knockbacks
- WCSharp.Lightnings
- WCSharp.Missiles
- WCSharp.SaveLoad v1.x
- WCSharp.SaveLoad v2.x
- WCSharp.Shared
- WCSharp.Sync
- WCSharp.W3MMD