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Releases: OpenSAGE/OpenSAGE.BlenderPlugin

v0.6.0

28 Jul 21:09
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v0.6.0 Pre-release
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Note:

This is still in beta and the behaviour may change between releases. Also bugs might still occur, which we'll try to fix as soon as possible. So feel free to report bugs and issues in the #w3d-blender-plugin channel on OpenSAGE Discord. Also see Troubleshoting for more information.

Changes:

  • export dummy shade indices (they are needed for the mod SDK (at least for W3X))
  • support for mesh sorting levels
  • only display appropriate custom object properties
  • support mesh flags 'cast_shadow', 'camera oriented' and 'camera aligned'
  • import prelit vertex material as basic vertex material for now
  • support for per face surface types via face maps
  • added support for vertex colors
  • Bugfix: fix import of visibility channels of armature
  • Bugfix: handle multiple hlod, hierarchy and animation chunks
  • Bugfix: fix export when bones are not in tree order
  • Bugfix: fix export of time coded animations
  • Bugfix: set hierarchy name always uppercase

Export Improvements

10 Jun 16:03
9cf7986
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Export Improvements Pre-release
Pre-release

Note:

This is still in beta and the behaviour may change between releases. Also bugs might still occur, which we'll try to fix as soon as possible. So feel free to report bugs and issues in the #w3d-blender-plugin channel on OpenSAGE Discord. Also see Troubleshoting for more information.

Changes:

  • use proper enums for vertex material shader properties
  • create pivots for meshes on export if they have no parent bone
  • create a bone for each hierarchy pivot on import (otherwise pivot order can not be maintained on roundtrip)
  • reduced export time for meshes (O(n*n) -> O(n))
  • handle empty/invalid/default materials correctly on export
  • Bugfix: texture name got falsely '.dds' appended on export
  • Bugfix: export proper opacity value of material (fixes invisible objects in W3DViewer)
  • Bugfix: do not export uv coordinates if no texutre is used by the material
  • Bugfix: fixed mesh triangulation on export
  • Bugfix: use proper hierarchy name for animation and hlod on export

Installation bugfix release

26 Apr 20:59
fbf14b8
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  • Bugfix: installation did not work for v.0.4.6

Apply modifiers on export

24 Apr 21:08
df8efb4
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  • apply modifiers to meshes on export
  • handle export of 'multi-user' meshes
  • default material type is now 'VERTEX_MATERIAL'
  • Bugfix: handle free vertices correctly
  • Bugfix: handle already applied file extensions by user
  • Bugfix: check for referenced armature case insensitive

VertexSplitting and BoneVisibility

11 Mar 18:06
eebf452
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  • split vertices with multiple uv coordinates on export
  • use actual mesh normals on import
  • export tangents and bitangents
  • custom floating point visibility property for bones
  • create armature for roottransform pivot
  • Bugfix: parenting issue
  • Bugfix: triangle distances
  • Bugfix: proper bool string export

W3X Bugfix release

19 Feb 11:44
0645c42
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  • fixed issue where armature name was not used as hierarchy id
  • fixed issue where includes where not created correctly on export
  • limit decimal digits to 6

W3X Bugfix release

13 Feb 15:51
1fba262
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  • do not crash on missing float vector entries

another W3X bugfix release

04 Feb 22:46
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fixed various issues with the w3x file format

W3X bugfix release

01 Feb 19:22
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W3X bugfix release Pre-release
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  • support for splitted w3x files
  • support for w3x single mesh imports
  • fixes crashes on missing attributes

W3X support

30 Jan 23:02
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W3X support Pre-release
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  • support for W3X file import and export
  • lots of minor bugfixes and improvements
    juggernaut