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@Tarcontar Tarcontar released this 10 Jun 16:03
9cf7986

Note:

This is still in beta and the behaviour may change between releases. Also bugs might still occur, which we'll try to fix as soon as possible. So feel free to report bugs and issues in the #w3d-blender-plugin channel on OpenSAGE Discord. Also see Troubleshoting for more information.

Changes:

  • use proper enums for vertex material shader properties
  • create pivots for meshes on export if they have no parent bone
  • create a bone for each hierarchy pivot on import (otherwise pivot order can not be maintained on roundtrip)
  • reduced export time for meshes (O(n*n) -> O(n))
  • handle empty/invalid/default materials correctly on export
  • Bugfix: texture name got falsely '.dds' appended on export
  • Bugfix: export proper opacity value of material (fixes invisible objects in W3DViewer)
  • Bugfix: do not export uv coordinates if no texutre is used by the material
  • Bugfix: fixed mesh triangulation on export
  • Bugfix: use proper hierarchy name for animation and hlod on export