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VertexSplitting and BoneVisibility

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@Tarcontar Tarcontar released this 11 Mar 18:06
eebf452
  • split vertices with multiple uv coordinates on export
  • use actual mesh normals on import
  • export tangents and bitangents
  • custom floating point visibility property for bones
  • create armature for roottransform pivot
  • Bugfix: parenting issue
  • Bugfix: triangle distances
  • Bugfix: proper bool string export