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Tutorial_14(en US)
This part assumes that you have read another document: OngekiFumianDescription
*Audio requires 48000hz
If you have already written the fumen, you can try to generate a .ogkr file. But before that, you still need to do the following steps to ensure that the generated fumen is usable and playable.
Required steps:
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Watch the preview yourself and check if there are any objects that don’t have the correct timing.
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Open the toolbar
View
->fumen Checker
, clickRefresh
, and check whether there are any major problems with the fumen:
You can try to repair theerror
items according to the situation.InvaildConnectablePath
andMissingEndObject
can generally be left alone (the subsequent generation steps will help us interpolate and fill in the EndObject)
These two really need to be repaired
If the above steps are taken care of, then you can start generating. Just click on the `Ongeki`->`Generate Standard ongeki fumen` on the program toolbar.
- 0. How to obtain this project application and updates
- 1. How to create a new fumen project
- 2. Prepare your editor environment
- 3. Add/select/delete/drag objects
- 4. Draw a lane (or other objects like Start/Next/End)
- 4.2 How to draw lane with curves
- 4.4. Additional options for lanes
- 5. Object Properties
- 6. Add (Wall)Tap and (Wall)Hold
- 7. Add Bell
- 8. Preview
- 9. How to add SVG objects and convert them into lanes
- 10. Load plugins and write a plugin by yourself
- 10.2 Write and run scripts
- 11. Sounds
- 12. Shortcut keys & convenient actions
- 13. File backup and rescue
- 14. How to generate game loadable .ogkr file
- 15. Detailed explanation of copy and paste logic