0.5.0 Beta 10: Panel Hunt Plando
Pre-releaseAdd Panel Hunt Plando.
Fix same_area_discouragement_factor = 0 just not working correctly
Changes from Prerelease 9
Shuffle Dog.
Fix normal postgame not working correctly (I finally got panel hunt postgame to work but broke normal postgame. Lol)
Beyond that, it's hard to remember, I think mostly what I changed since last time was refactoring code that won't affect the player. But there's also some genuine fixes / changes, like e.g. Swamp Cyan Underwater Sliding Bridge Control being replaced with Swamp Sliding Bridge Control in Panel Hunt (and many similar cases)
Changes from Prerelease 8
Fixed 0.4.6 compatibility.
Changes from Prerelease 7
Additions:
A new option has been added: Panel Hunt Same Area Discouragement Factor.
This can be used to prevent areas with many panels (such as Treehouse or Caves) having too many hunt panels in them.
Changes from Prerelease 6
Changes:
- Updated puzzle logic to Variety 3.2.3
Fixes:
- Fixed a bug where Obelisks could be (uncompletable) hunt panels.
Changes from Prerelease 5
Fix panel hunt postgame again
Changes from Prerelease 4
Fix panel hunt postgame not working at all. Renamed the choices of the option to be clearer.
Changes from Prerelease 3
Fixed some symbol requirements.
Fixed panel hunt postgame not accounting for challenge timer and elevator start.
Disqualified PP reset panels from being hunt panels because it's confusing.
Changes from Prerelease 2
Fixes a potential slot bleed bug.
Fixes an item becoming useful despite locking a check.
Fixes Tutorial Gate EP existing as a check in panel hunt.
Changes from Prerelease 1
New features and their associated PRs:
- Panel Hunt Mode ArchipelagoMW#3265
- Variety Rando ArchipelagoMW#3239
- Vague Hints ArchipelagoMW#2921
Smaller Features or Changes:
- Add more panels to doors: panels mode ArchipelagoMW#2916
Fixes/Refactor:
- Better plando workaround ArchipelagoMW#3041
- Logic fixes ArchipelagoMW#3212 ArchipelagoMW#3213
- Make use of OptionError ArchipelagoMW#3258