Releases: NewSoupVi/Archipelago
0.5.1 Beta 18: Fix Variety Panel Hunt + ProgUseful Items
Additions:
- Some items are Prog+Useful now. Newer clients have new special jingles for these c:
Fixes:
- Fixes a bug where getting a Hunt Panel from any of the Swamp Platform sets would crash generation
Changes from Prerelease 17
Fixes:
- Hints now now longer display the local Witness player regardless of who the location/item belongs to
Changes from Prerelease 16
Oops I forgor unlockable warps
Changes from Prerelease 15
Updated to Variety Randomizer 3.2.4
Rebuilt apworld ontop of current main because a bunch of features were merged (this shouldn't affect you but it is a source of potential bugs)
Changes from Prerelease 14
I broke Variety a couple apworlds ago, haha
Changes from Prerelease 13
Add "unlockable fast travel points" option, called unlockable_warps
in the yaml.
Changes from Prerelease 12
It's got to do with, like, the "locked by:" feature on the client side. Dw too much about it
Changes from Prerelease 11
Fixed a fatal crash when trying to generate panel_hunt_postgame: everything_is_eligible
Changes from Prerelease 10
Add Panel Hunt Plando.
Fix same_area_discouragement_factor = 0 just not working correctly
Changes from Prerelease 9
Shuffle Dog.
Fix normal postgame not working correctly (I finally got panel hunt postgame to work but broke normal postgame. Lol)
Beyond that, it's hard to remember, I think mostly what I changed since last time was refactoring code that won't affect the player. But there's also some genuine fixes / changes, like e.g. Swamp Cyan Underwater Sliding Bridge Control being replaced with Swamp Sliding Bridge Control in Panel Hunt (and many similar cases)
Changes from Prerelease 8
Fixed 0.4.6 compatibility.
Changes from Prerelease 7
Additions:
A new option has been added: Panel Hunt Same Area Discouragement Factor.
This can be used to prevent areas with many panels (such as Treehouse or Caves) having too many hunt panels in them.
Changes from Prerelease 6
Changes:
- Updated puzzle logic to Variety 3.2.3
Fixes:
- Fixed a bug where Obelisks could be (uncompletable) hunt panels.
Changes from Prerelease 5
Fix panel hunt postgame again
Changes from Prerelease 4
Fix panel hunt postgame not working at all. Renamed the choices of the option to be clearer.
Changes from Prerelease 3
Fixed some symbol requirements.
Fixed panel hunt postgame not accounting for challenge timer and elevator start.
Disqualified PP reset panels from being hunt panels because it's confusing.
Changes from Prerelease 2
Fixes a potential slot bleed bug.
Fixes an item becoming useful despite locking a check.
Fixes Tutorial Gate EP existing as a check in panel hunt.
Changes from Prerelease 1
New features and their associated PRs:
- Panel Hunt Mode ArchipelagoMW#3265
- Variety Rando ArchipelagoMW#3239
- Vague Hints ArchipelagoMW#2921
Smaller Features or Changes:
- Add more panels to doors: panels mode ArchipelagoMW#2916
Fixes/Refactor:
- Better plando workaround ArchipelagoMW#3041
- Logic fixes ArchipelagoMW#3212 ArchipelagoMW#3213
- Make use of OptionError ArchipelagoMW#3258
0.5.1 Beta 17: Fix hints
Changes from Prerelease 16
Oops I forgor unlockable warps
Changes from Prerelease 15
Updated to Variety Randomizer 3.2.4
Rebuilt apworld ontop of current main because a bunch of features were merged (this shouldn't affect you but it is a source of potential bugs)
Changes from Prerelease 14
I broke Variety a couple apworlds ago, haha
Changes from Prerelease 13
Add "unlockable fast travel points" option, called unlockable_warps
in the yaml.
Changes from Prerelease 12
It's got to do with, like, the "locked by:" feature on the client side. Dw too much about it
Changes from Prerelease 11
Fixed a fatal crash when trying to generate panel_hunt_postgame: everything_is_eligible
Changes from Prerelease 10
Add Panel Hunt Plando.
Fix same_area_discouragement_factor = 0 just not working correctly
Changes from Prerelease 9
Shuffle Dog.
Fix normal postgame not working correctly (I finally got panel hunt postgame to work but broke normal postgame. Lol)
Beyond that, it's hard to remember, I think mostly what I changed since last time was refactoring code that won't affect the player. But there's also some genuine fixes / changes, like e.g. Swamp Cyan Underwater Sliding Bridge Control being replaced with Swamp Sliding Bridge Control in Panel Hunt (and many similar cases)
Changes from Prerelease 8
Fixed 0.4.6 compatibility.
Changes from Prerelease 7
Additions:
A new option has been added: Panel Hunt Same Area Discouragement Factor.
This can be used to prevent areas with many panels (such as Treehouse or Caves) having too many hunt panels in them.
Changes from Prerelease 6
Changes:
- Updated puzzle logic to Variety 3.2.3
Fixes:
- Fixed a bug where Obelisks could be (uncompletable) hunt panels.
Changes from Prerelease 5
Fix panel hunt postgame again
Changes from Prerelease 4
Fix panel hunt postgame not working at all. Renamed the choices of the option to be clearer.
Changes from Prerelease 3
Fixed some symbol requirements.
Fixed panel hunt postgame not accounting for challenge timer and elevator start.
Disqualified PP reset panels from being hunt panels because it's confusing.
Changes from Prerelease 2
Fixes a potential slot bleed bug.
Fixes an item becoming useful despite locking a check.
Fixes Tutorial Gate EP existing as a check in panel hunt.
Changes from Prerelease 1
New features and their associated PRs:
- Panel Hunt Mode ArchipelagoMW#3265
- Variety Rando ArchipelagoMW#3239
- Vague Hints ArchipelagoMW#2921
Smaller Features or Changes:
- Add more panels to doors: panels mode ArchipelagoMW#2916
Fixes/Refactor:
- Better plando workaround ArchipelagoMW#3041
- Logic fixes ArchipelagoMW#3212 ArchipelagoMW#3213
- Make use of OptionError ArchipelagoMW#3258
0.5.1 Beta 16: Oops
Oops I forgor unlockable warps
Changes from Prerelease 15
Updated to Variety Randomizer 3.2.4
Rebuilt apworld ontop of current main because a bunch of features were merged (this shouldn't affect you but it is a source of potential bugs)
Changes from Prerelease 14
I broke Variety a couple apworlds ago, haha
Changes from Prerelease 13
Add "unlockable fast travel points" option, called unlockable_warps
in the yaml.
Changes from Prerelease 12
It's got to do with, like, the "locked by:" feature on the client side. Dw too much about it
Changes from Prerelease 11
Fixed a fatal crash when trying to generate panel_hunt_postgame: everything_is_eligible
Changes from Prerelease 10
Add Panel Hunt Plando.
Fix same_area_discouragement_factor = 0 just not working correctly
Changes from Prerelease 9
Shuffle Dog.
Fix normal postgame not working correctly (I finally got panel hunt postgame to work but broke normal postgame. Lol)
Beyond that, it's hard to remember, I think mostly what I changed since last time was refactoring code that won't affect the player. But there's also some genuine fixes / changes, like e.g. Swamp Cyan Underwater Sliding Bridge Control being replaced with Swamp Sliding Bridge Control in Panel Hunt (and many similar cases)
Changes from Prerelease 8
Fixed 0.4.6 compatibility.
Changes from Prerelease 7
Additions:
A new option has been added: Panel Hunt Same Area Discouragement Factor.
This can be used to prevent areas with many panels (such as Treehouse or Caves) having too many hunt panels in them.
Changes from Prerelease 6
Changes:
- Updated puzzle logic to Variety 3.2.3
Fixes:
- Fixed a bug where Obelisks could be (uncompletable) hunt panels.
Changes from Prerelease 5
Fix panel hunt postgame again
Changes from Prerelease 4
Fix panel hunt postgame not working at all. Renamed the choices of the option to be clearer.
Changes from Prerelease 3
Fixed some symbol requirements.
Fixed panel hunt postgame not accounting for challenge timer and elevator start.
Disqualified PP reset panels from being hunt panels because it's confusing.
Changes from Prerelease 2
Fixes a potential slot bleed bug.
Fixes an item becoming useful despite locking a check.
Fixes Tutorial Gate EP existing as a check in panel hunt.
Changes from Prerelease 1
New features and their associated PRs:
- Panel Hunt Mode ArchipelagoMW#3265
- Variety Rando ArchipelagoMW#3239
- Vague Hints ArchipelagoMW#2921
Smaller Features or Changes:
- Add more panels to doors: panels mode ArchipelagoMW#2916
Fixes/Refactor:
- Better plando workaround ArchipelagoMW#3041
- Logic fixes ArchipelagoMW#3212 ArchipelagoMW#3213
- Make use of OptionError ArchipelagoMW#3258
0.5.1 Beta 15: Variety 3.2.4
Updated to Variety Randomizer 3.2.4
Rebuilt apworld ontop of current main because a bunch of features were merged (this shouldn't affect you but it is a source of potential bugs)
Changes from Prerelease 14
I broke Variety a couple apworlds ago, haha
Changes from Prerelease 13
Add "unlockable fast travel points" option, called unlockable_warps
in the yaml.
Changes from Prerelease 12
It's got to do with, like, the "locked by:" feature on the client side. Dw too much about it
Changes from Prerelease 11
Fixed a fatal crash when trying to generate panel_hunt_postgame: everything_is_eligible
Changes from Prerelease 10
Add Panel Hunt Plando.
Fix same_area_discouragement_factor = 0 just not working correctly
Changes from Prerelease 9
Shuffle Dog.
Fix normal postgame not working correctly (I finally got panel hunt postgame to work but broke normal postgame. Lol)
Beyond that, it's hard to remember, I think mostly what I changed since last time was refactoring code that won't affect the player. But there's also some genuine fixes / changes, like e.g. Swamp Cyan Underwater Sliding Bridge Control being replaced with Swamp Sliding Bridge Control in Panel Hunt (and many similar cases)
Changes from Prerelease 8
Fixed 0.4.6 compatibility.
Changes from Prerelease 7
Additions:
A new option has been added: Panel Hunt Same Area Discouragement Factor.
This can be used to prevent areas with many panels (such as Treehouse or Caves) having too many hunt panels in them.
Changes from Prerelease 6
Changes:
- Updated puzzle logic to Variety 3.2.3
Fixes:
- Fixed a bug where Obelisks could be (uncompletable) hunt panels.
Changes from Prerelease 5
Fix panel hunt postgame again
Changes from Prerelease 4
Fix panel hunt postgame not working at all. Renamed the choices of the option to be clearer.
Changes from Prerelease 3
Fixed some symbol requirements.
Fixed panel hunt postgame not accounting for challenge timer and elevator start.
Disqualified PP reset panels from being hunt panels because it's confusing.
Changes from Prerelease 2
Fixes a potential slot bleed bug.
Fixes an item becoming useful despite locking a check.
Fixes Tutorial Gate EP existing as a check in panel hunt.
Changes from Prerelease 1
New features and their associated PRs:
- Panel Hunt Mode ArchipelagoMW#3265
- Variety Rando ArchipelagoMW#3239
- Vague Hints ArchipelagoMW#2921
Smaller Features or Changes:
- Add more panels to doors: panels mode ArchipelagoMW#2916
Fixes/Refactor:
- Better plando workaround ArchipelagoMW#3041
- Logic fixes ArchipelagoMW#3212 ArchipelagoMW#3213
- Make use of OptionError ArchipelagoMW#3258
0.5.1 Beta 14 - Variety works again
I broke Variety a couple apworlds ago, haha
Changes from Prerelease 13
Add "unlockable fast travel points" option, called unlockable_warps
in the yaml.
Changes from Prerelease 12
It's got to do with, like, the "locked by:" feature on the client side. Dw too much about it
Changes from Prerelease 11
Fixed a fatal crash when trying to generate panel_hunt_postgame: everything_is_eligible
Changes from Prerelease 10
Add Panel Hunt Plando.
Fix same_area_discouragement_factor = 0 just not working correctly
Changes from Prerelease 9
Shuffle Dog.
Fix normal postgame not working correctly (I finally got panel hunt postgame to work but broke normal postgame. Lol)
Beyond that, it's hard to remember, I think mostly what I changed since last time was refactoring code that won't affect the player. But there's also some genuine fixes / changes, like e.g. Swamp Cyan Underwater Sliding Bridge Control being replaced with Swamp Sliding Bridge Control in Panel Hunt (and many similar cases)
Changes from Prerelease 8
Fixed 0.4.6 compatibility.
Changes from Prerelease 7
Additions:
A new option has been added: Panel Hunt Same Area Discouragement Factor.
This can be used to prevent areas with many panels (such as Treehouse or Caves) having too many hunt panels in them.
Changes from Prerelease 6
Changes:
- Updated puzzle logic to Variety 3.2.3
Fixes:
- Fixed a bug where Obelisks could be (uncompletable) hunt panels.
Changes from Prerelease 5
Fix panel hunt postgame again
Changes from Prerelease 4
Fix panel hunt postgame not working at all. Renamed the choices of the option to be clearer.
Changes from Prerelease 3
Fixed some symbol requirements.
Fixed panel hunt postgame not accounting for challenge timer and elevator start.
Disqualified PP reset panels from being hunt panels because it's confusing.
Changes from Prerelease 2
Fixes a potential slot bleed bug.
Fixes an item becoming useful despite locking a check.
Fixes Tutorial Gate EP existing as a check in panel hunt.
Changes from Prerelease 1
New features and their associated PRs:
- Panel Hunt Mode ArchipelagoMW#3265
- Variety Rando ArchipelagoMW#3239
- Vague Hints ArchipelagoMW#2921
Smaller Features or Changes:
- Add more panels to doors: panels mode ArchipelagoMW#2916
Fixes/Refactor:
- Better plando workaround ArchipelagoMW#3041
- Logic fixes ArchipelagoMW#3212 ArchipelagoMW#3213
- Make use of OptionError ArchipelagoMW#3258
0.5.1 Beta 13
Add "unlockable fast travel points" option, called unlockable_warps
in the yaml.
Changes from Prerelease 12
It's got to do with, like, the "locked by:" feature on the client side. Dw too much about it
Changes from Prerelease 11
Fixed a fatal crash when trying to generate panel_hunt_postgame: everything_is_eligible
Changes from Prerelease 10
Add Panel Hunt Plando.
Fix same_area_discouragement_factor = 0 just not working correctly
Changes from Prerelease 9
Shuffle Dog.
Fix normal postgame not working correctly (I finally got panel hunt postgame to work but broke normal postgame. Lol)
Beyond that, it's hard to remember, I think mostly what I changed since last time was refactoring code that won't affect the player. But there's also some genuine fixes / changes, like e.g. Swamp Cyan Underwater Sliding Bridge Control being replaced with Swamp Sliding Bridge Control in Panel Hunt (and many similar cases)
Changes from Prerelease 8
Fixed 0.4.6 compatibility.
Changes from Prerelease 7
Additions:
A new option has been added: Panel Hunt Same Area Discouragement Factor.
This can be used to prevent areas with many panels (such as Treehouse or Caves) having too many hunt panels in them.
Changes from Prerelease 6
Changes:
- Updated puzzle logic to Variety 3.2.3
Fixes:
- Fixed a bug where Obelisks could be (uncompletable) hunt panels.
Changes from Prerelease 5
Fix panel hunt postgame again
Changes from Prerelease 4
Fix panel hunt postgame not working at all. Renamed the choices of the option to be clearer.
Changes from Prerelease 3
Fixed some symbol requirements.
Fixed panel hunt postgame not accounting for challenge timer and elevator start.
Disqualified PP reset panels from being hunt panels because it's confusing.
Changes from Prerelease 2
Fixes a potential slot bleed bug.
Fixes an item becoming useful despite locking a check.
Fixes Tutorial Gate EP existing as a check in panel hunt.
Changes from Prerelease 1
New features and their associated PRs:
- Panel Hunt Mode ArchipelagoMW#3265
- Variety Rando ArchipelagoMW#3239
- Vague Hints ArchipelagoMW#2921
Smaller Features or Changes:
- Add more panels to doors: panels mode ArchipelagoMW#2916
Fixes/Refactor:
- Better plando workaround ArchipelagoMW#3041
- Logic fixes ArchipelagoMW#3212 ArchipelagoMW#3213
- Make use of OptionError ArchipelagoMW#3258
0.5.0 Beta 12 - Some complicated slot data thing
It's got to do with, like, the "locked by:" feature on the client side. Dw too much about it
Changes from Prerelease 11
Fixed a fatal crash when trying to generate panel_hunt_postgame: everything_is_eligible
Changes from Prerelease 10
Add Panel Hunt Plando.
Fix same_area_discouragement_factor = 0 just not working correctly
Changes from Prerelease 9
Shuffle Dog.
Fix normal postgame not working correctly (I finally got panel hunt postgame to work but broke normal postgame. Lol)
Beyond that, it's hard to remember, I think mostly what I changed since last time was refactoring code that won't affect the player. But there's also some genuine fixes / changes, like e.g. Swamp Cyan Underwater Sliding Bridge Control being replaced with Swamp Sliding Bridge Control in Panel Hunt (and many similar cases)
Changes from Prerelease 8
Fixed 0.4.6 compatibility.
Changes from Prerelease 7
Additions:
A new option has been added: Panel Hunt Same Area Discouragement Factor.
This can be used to prevent areas with many panels (such as Treehouse or Caves) having too many hunt panels in them.
Changes from Prerelease 6
Changes:
- Updated puzzle logic to Variety 3.2.3
Fixes:
- Fixed a bug where Obelisks could be (uncompletable) hunt panels.
Changes from Prerelease 5
Fix panel hunt postgame again
Changes from Prerelease 4
Fix panel hunt postgame not working at all. Renamed the choices of the option to be clearer.
Changes from Prerelease 3
Fixed some symbol requirements.
Fixed panel hunt postgame not accounting for challenge timer and elevator start.
Disqualified PP reset panels from being hunt panels because it's confusing.
Changes from Prerelease 2
Fixes a potential slot bleed bug.
Fixes an item becoming useful despite locking a check.
Fixes Tutorial Gate EP existing as a check in panel hunt.
Changes from Prerelease 1
New features and their associated PRs:
- Panel Hunt Mode ArchipelagoMW#3265
- Variety Rando ArchipelagoMW#3239
- Vague Hints ArchipelagoMW#2921
Smaller Features or Changes:
- Add more panels to doors: panels mode ArchipelagoMW#2916
Fixes/Refactor:
- Better plando workaround ArchipelagoMW#3041
- Logic fixes ArchipelagoMW#3212 ArchipelagoMW#3213
- Make use of OptionError ArchipelagoMW#3258
0.5.0 Beta 11: Fix div 0 error
Fixed a fatal crash when trying to generate panel_hunt_postgame: everything_is_eligible
Changes from Prerelease 10
Add Panel Hunt Plando.
Fix same_area_discouragement_factor = 0 just not working correctly
Changes from Prerelease 9
Shuffle Dog.
Fix normal postgame not working correctly (I finally got panel hunt postgame to work but broke normal postgame. Lol)
Beyond that, it's hard to remember, I think mostly what I changed since last time was refactoring code that won't affect the player. But there's also some genuine fixes / changes, like e.g. Swamp Cyan Underwater Sliding Bridge Control being replaced with Swamp Sliding Bridge Control in Panel Hunt (and many similar cases)
Changes from Prerelease 8
Fixed 0.4.6 compatibility.
Changes from Prerelease 7
Additions:
A new option has been added: Panel Hunt Same Area Discouragement Factor.
This can be used to prevent areas with many panels (such as Treehouse or Caves) having too many hunt panels in them.
Changes from Prerelease 6
Changes:
- Updated puzzle logic to Variety 3.2.3
Fixes:
- Fixed a bug where Obelisks could be (uncompletable) hunt panels.
Changes from Prerelease 5
Fix panel hunt postgame again
Changes from Prerelease 4
Fix panel hunt postgame not working at all. Renamed the choices of the option to be clearer.
Changes from Prerelease 3
Fixed some symbol requirements.
Fixed panel hunt postgame not accounting for challenge timer and elevator start.
Disqualified PP reset panels from being hunt panels because it's confusing.
Changes from Prerelease 2
Fixes a potential slot bleed bug.
Fixes an item becoming useful despite locking a check.
Fixes Tutorial Gate EP existing as a check in panel hunt.
Changes from Prerelease 1
New features and their associated PRs:
- Panel Hunt Mode ArchipelagoMW#3265
- Variety Rando ArchipelagoMW#3239
- Vague Hints ArchipelagoMW#2921
Smaller Features or Changes:
- Add more panels to doors: panels mode ArchipelagoMW#2916
Fixes/Refactor:
- Better plando workaround ArchipelagoMW#3041
- Logic fixes ArchipelagoMW#3212 ArchipelagoMW#3213
- Make use of OptionError ArchipelagoMW#3258
0.5.0 Beta 9: Many fixes, Shuffle Dog
The automatic postgame PR has finally been merged!! Every feature available in this apworld is now individually reviewable.
https://github.com/ArchipelagoMW/Archipelago/pulls?q=is%3Apr+is%3Aopen+author%3Anewsoupvi+"The+Witness%3A"
Shuffle Dog.
Fix normal postgame not working correctly (I finally got panel hunt postgame to work but broke normal postgame. Lol)
Beyond that, it's hard to remember, I think mostly what I changed since last time was refactoring code that won't affect the player. But there's also some genuine fixes / changes, like e.g. Swamp Cyan Underwater Sliding Bridge Control being replaced with Swamp Sliding Bridge Control in Panel Hunt (and many similar cases)
Changes from Prerelease 8
Fixed 0.4.6 compatibility.
Changes from Prerelease 7
Additions:
A new option has been added: Panel Hunt Same Area Discouragement Factor.
This can be used to prevent areas with many panels (such as Treehouse or Caves) having too many hunt panels in them.
Changes from Prerelease 6
Changes:
- Updated puzzle logic to Variety 3.2.3
Fixes:
- Fixed a bug where Obelisks could be (uncompletable) hunt panels.
Changes from Prerelease 5
Fix panel hunt postgame again
Changes from Prerelease 4
Fix panel hunt postgame not working at all. Renamed the choices of the option to be clearer.
Changes from Prerelease 3
Fixed some symbol requirements.
Fixed panel hunt postgame not accounting for challenge timer and elevator start.
Disqualified PP reset panels from being hunt panels because it's confusing.
Changes from Prerelease 2
Fixes a potential slot bleed bug.
Fixes an item becoming useful despite locking a check.
Fixes Tutorial Gate EP existing as a check in panel hunt.
Changes from Prerelease 1
New features and their associated PRs:
- Panel Hunt Mode ArchipelagoMW#3265
- Variety Rando ArchipelagoMW#3239
- Vague Hints ArchipelagoMW#2921
Smaller Features or Changes:
- Add more panels to doors: panels mode ArchipelagoMW#2916
Fixes/Refactor:
- Better plando workaround ArchipelagoMW#3041
- Logic fixes ArchipelagoMW#3212 ArchipelagoMW#3213
- Make use of OptionError ArchipelagoMW#3258
0.5.0 Beta 10: Panel Hunt Plando
Add Panel Hunt Plando.
Fix same_area_discouragement_factor = 0 just not working correctly
Changes from Prerelease 9
Shuffle Dog.
Fix normal postgame not working correctly (I finally got panel hunt postgame to work but broke normal postgame. Lol)
Beyond that, it's hard to remember, I think mostly what I changed since last time was refactoring code that won't affect the player. But there's also some genuine fixes / changes, like e.g. Swamp Cyan Underwater Sliding Bridge Control being replaced with Swamp Sliding Bridge Control in Panel Hunt (and many similar cases)
Changes from Prerelease 8
Fixed 0.4.6 compatibility.
Changes from Prerelease 7
Additions:
A new option has been added: Panel Hunt Same Area Discouragement Factor.
This can be used to prevent areas with many panels (such as Treehouse or Caves) having too many hunt panels in them.
Changes from Prerelease 6
Changes:
- Updated puzzle logic to Variety 3.2.3
Fixes:
- Fixed a bug where Obelisks could be (uncompletable) hunt panels.
Changes from Prerelease 5
Fix panel hunt postgame again
Changes from Prerelease 4
Fix panel hunt postgame not working at all. Renamed the choices of the option to be clearer.
Changes from Prerelease 3
Fixed some symbol requirements.
Fixed panel hunt postgame not accounting for challenge timer and elevator start.
Disqualified PP reset panels from being hunt panels because it's confusing.
Changes from Prerelease 2
Fixes a potential slot bleed bug.
Fixes an item becoming useful despite locking a check.
Fixes Tutorial Gate EP existing as a check in panel hunt.
Changes from Prerelease 1
New features and their associated PRs:
- Panel Hunt Mode ArchipelagoMW#3265
- Variety Rando ArchipelagoMW#3239
- Vague Hints ArchipelagoMW#2921
Smaller Features or Changes:
- Add more panels to doors: panels mode ArchipelagoMW#2916
Fixes/Refactor:
- Better plando workaround ArchipelagoMW#3041
- Logic fixes ArchipelagoMW#3212 ArchipelagoMW#3213
- Make use of OptionError ArchipelagoMW#3258