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Releases: NewSoupVi/Archipelago

0.5.1 Beta 18: Fix Variety Panel Hunt + ProgUseful Items

19 Oct 17:56
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Additions:

  • Some items are Prog+Useful now. Newer clients have new special jingles for these c:

Fixes:

  • Fixes a bug where getting a Hunt Panel from any of the Swamp Platform sets would crash generation

Changes from Prerelease 17

Fixes:

  • Hints now now longer display the local Witness player regardless of who the location/item belongs to

Changes from Prerelease 16

Oops I forgor unlockable warps

Changes from Prerelease 15

Updated to Variety Randomizer 3.2.4
Rebuilt apworld ontop of current main because a bunch of features were merged (this shouldn't affect you but it is a source of potential bugs)

Changes from Prerelease 14

I broke Variety a couple apworlds ago, haha

Changes from Prerelease 13

Add "unlockable fast travel points" option, called unlockable_warps in the yaml.

Changes from Prerelease 12

It's got to do with, like, the "locked by:" feature on the client side. Dw too much about it

Changes from Prerelease 11

Fixed a fatal crash when trying to generate panel_hunt_postgame: everything_is_eligible

Changes from Prerelease 10

Add Panel Hunt Plando.
Fix same_area_discouragement_factor = 0 just not working correctly

Changes from Prerelease 9

Shuffle Dog.
Fix normal postgame not working correctly (I finally got panel hunt postgame to work but broke normal postgame. Lol)
Beyond that, it's hard to remember, I think mostly what I changed since last time was refactoring code that won't affect the player. But there's also some genuine fixes / changes, like e.g. Swamp Cyan Underwater Sliding Bridge Control being replaced with Swamp Sliding Bridge Control in Panel Hunt (and many similar cases)

Changes from Prerelease 8

Fixed 0.4.6 compatibility.

Changes from Prerelease 7

Additions:
A new option has been added: Panel Hunt Same Area Discouragement Factor.
This can be used to prevent areas with many panels (such as Treehouse or Caves) having too many hunt panels in them.

Changes from Prerelease 6

Changes:

  • Updated puzzle logic to Variety 3.2.3

Fixes:

  • Fixed a bug where Obelisks could be (uncompletable) hunt panels.

Changes from Prerelease 5

Fix panel hunt postgame again

Changes from Prerelease 4

Fix panel hunt postgame not working at all. Renamed the choices of the option to be clearer.

Changes from Prerelease 3

Fixed some symbol requirements.
Fixed panel hunt postgame not accounting for challenge timer and elevator start.
Disqualified PP reset panels from being hunt panels because it's confusing.

Changes from Prerelease 2

Fixes a potential slot bleed bug.
Fixes an item becoming useful despite locking a check.
Fixes Tutorial Gate EP existing as a check in panel hunt.

Changes from Prerelease 1

New features and their associated PRs:

Smaller Features or Changes:

Fixes/Refactor:

0.5.1 Beta 17: Fix hints

01 Sep 17:11
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Pre-release

ArchipelagoMW#3861

Changes from Prerelease 16

Oops I forgor unlockable warps

Changes from Prerelease 15

Updated to Variety Randomizer 3.2.4
Rebuilt apworld ontop of current main because a bunch of features were merged (this shouldn't affect you but it is a source of potential bugs)

Changes from Prerelease 14

I broke Variety a couple apworlds ago, haha

Changes from Prerelease 13

Add "unlockable fast travel points" option, called unlockable_warps in the yaml.

Changes from Prerelease 12

It's got to do with, like, the "locked by:" feature on the client side. Dw too much about it

Changes from Prerelease 11

Fixed a fatal crash when trying to generate panel_hunt_postgame: everything_is_eligible

Changes from Prerelease 10

Add Panel Hunt Plando.
Fix same_area_discouragement_factor = 0 just not working correctly

Changes from Prerelease 9

Shuffle Dog.
Fix normal postgame not working correctly (I finally got panel hunt postgame to work but broke normal postgame. Lol)
Beyond that, it's hard to remember, I think mostly what I changed since last time was refactoring code that won't affect the player. But there's also some genuine fixes / changes, like e.g. Swamp Cyan Underwater Sliding Bridge Control being replaced with Swamp Sliding Bridge Control in Panel Hunt (and many similar cases)

Changes from Prerelease 8

Fixed 0.4.6 compatibility.

Changes from Prerelease 7

Additions:
A new option has been added: Panel Hunt Same Area Discouragement Factor.
This can be used to prevent areas with many panels (such as Treehouse or Caves) having too many hunt panels in them.

Changes from Prerelease 6

Changes:

  • Updated puzzle logic to Variety 3.2.3

Fixes:

  • Fixed a bug where Obelisks could be (uncompletable) hunt panels.

Changes from Prerelease 5

Fix panel hunt postgame again

Changes from Prerelease 4

Fix panel hunt postgame not working at all. Renamed the choices of the option to be clearer.

Changes from Prerelease 3

Fixed some symbol requirements.
Fixed panel hunt postgame not accounting for challenge timer and elevator start.
Disqualified PP reset panels from being hunt panels because it's confusing.

Changes from Prerelease 2

Fixes a potential slot bleed bug.
Fixes an item becoming useful despite locking a check.
Fixes Tutorial Gate EP existing as a check in panel hunt.

Changes from Prerelease 1

New features and their associated PRs:

Smaller Features or Changes:

Fixes/Refactor:

0.5.1 Beta 16: Oops

30 Aug 19:16
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0.5.1 Beta 16: Oops Pre-release
Pre-release

Oops I forgor unlockable warps

Changes from Prerelease 15

Updated to Variety Randomizer 3.2.4
Rebuilt apworld ontop of current main because a bunch of features were merged (this shouldn't affect you but it is a source of potential bugs)

Changes from Prerelease 14

I broke Variety a couple apworlds ago, haha

Changes from Prerelease 13

Add "unlockable fast travel points" option, called unlockable_warps in the yaml.

Changes from Prerelease 12

It's got to do with, like, the "locked by:" feature on the client side. Dw too much about it

Changes from Prerelease 11

Fixed a fatal crash when trying to generate panel_hunt_postgame: everything_is_eligible

Changes from Prerelease 10

Add Panel Hunt Plando.
Fix same_area_discouragement_factor = 0 just not working correctly

Changes from Prerelease 9

Shuffle Dog.
Fix normal postgame not working correctly (I finally got panel hunt postgame to work but broke normal postgame. Lol)
Beyond that, it's hard to remember, I think mostly what I changed since last time was refactoring code that won't affect the player. But there's also some genuine fixes / changes, like e.g. Swamp Cyan Underwater Sliding Bridge Control being replaced with Swamp Sliding Bridge Control in Panel Hunt (and many similar cases)

Changes from Prerelease 8

Fixed 0.4.6 compatibility.

Changes from Prerelease 7

Additions:
A new option has been added: Panel Hunt Same Area Discouragement Factor.
This can be used to prevent areas with many panels (such as Treehouse or Caves) having too many hunt panels in them.

Changes from Prerelease 6

Changes:

  • Updated puzzle logic to Variety 3.2.3

Fixes:

  • Fixed a bug where Obelisks could be (uncompletable) hunt panels.

Changes from Prerelease 5

Fix panel hunt postgame again

Changes from Prerelease 4

Fix panel hunt postgame not working at all. Renamed the choices of the option to be clearer.

Changes from Prerelease 3

Fixed some symbol requirements.
Fixed panel hunt postgame not accounting for challenge timer and elevator start.
Disqualified PP reset panels from being hunt panels because it's confusing.

Changes from Prerelease 2

Fixes a potential slot bleed bug.
Fixes an item becoming useful despite locking a check.
Fixes Tutorial Gate EP existing as a check in panel hunt.

Changes from Prerelease 1

New features and their associated PRs:

Smaller Features or Changes:

Fixes/Refactor:

0.5.1 Beta 15: Variety 3.2.4

30 Aug 09:25
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Pre-release

Updated to Variety Randomizer 3.2.4
Rebuilt apworld ontop of current main because a bunch of features were merged (this shouldn't affect you but it is a source of potential bugs)

Changes from Prerelease 14

I broke Variety a couple apworlds ago, haha

Changes from Prerelease 13

Add "unlockable fast travel points" option, called unlockable_warps in the yaml.

Changes from Prerelease 12

It's got to do with, like, the "locked by:" feature on the client side. Dw too much about it

Changes from Prerelease 11

Fixed a fatal crash when trying to generate panel_hunt_postgame: everything_is_eligible

Changes from Prerelease 10

Add Panel Hunt Plando.
Fix same_area_discouragement_factor = 0 just not working correctly

Changes from Prerelease 9

Shuffle Dog.
Fix normal postgame not working correctly (I finally got panel hunt postgame to work but broke normal postgame. Lol)
Beyond that, it's hard to remember, I think mostly what I changed since last time was refactoring code that won't affect the player. But there's also some genuine fixes / changes, like e.g. Swamp Cyan Underwater Sliding Bridge Control being replaced with Swamp Sliding Bridge Control in Panel Hunt (and many similar cases)

Changes from Prerelease 8

Fixed 0.4.6 compatibility.

Changes from Prerelease 7

Additions:
A new option has been added: Panel Hunt Same Area Discouragement Factor.
This can be used to prevent areas with many panels (such as Treehouse or Caves) having too many hunt panels in them.

Changes from Prerelease 6

Changes:

  • Updated puzzle logic to Variety 3.2.3

Fixes:

  • Fixed a bug where Obelisks could be (uncompletable) hunt panels.

Changes from Prerelease 5

Fix panel hunt postgame again

Changes from Prerelease 4

Fix panel hunt postgame not working at all. Renamed the choices of the option to be clearer.

Changes from Prerelease 3

Fixed some symbol requirements.
Fixed panel hunt postgame not accounting for challenge timer and elevator start.
Disqualified PP reset panels from being hunt panels because it's confusing.

Changes from Prerelease 2

Fixes a potential slot bleed bug.
Fixes an item becoming useful despite locking a check.
Fixes Tutorial Gate EP existing as a check in panel hunt.

Changes from Prerelease 1

New features and their associated PRs:

Smaller Features or Changes:

Fixes/Refactor:

0.5.1 Beta 14 - Variety works again

16 Aug 13:09
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Pre-release

I broke Variety a couple apworlds ago, haha

Changes from Prerelease 13

Add "unlockable fast travel points" option, called unlockable_warps in the yaml.

Changes from Prerelease 12

It's got to do with, like, the "locked by:" feature on the client side. Dw too much about it

Changes from Prerelease 11

Fixed a fatal crash when trying to generate panel_hunt_postgame: everything_is_eligible

Changes from Prerelease 10

Add Panel Hunt Plando.
Fix same_area_discouragement_factor = 0 just not working correctly

Changes from Prerelease 9

Shuffle Dog.
Fix normal postgame not working correctly (I finally got panel hunt postgame to work but broke normal postgame. Lol)
Beyond that, it's hard to remember, I think mostly what I changed since last time was refactoring code that won't affect the player. But there's also some genuine fixes / changes, like e.g. Swamp Cyan Underwater Sliding Bridge Control being replaced with Swamp Sliding Bridge Control in Panel Hunt (and many similar cases)

Changes from Prerelease 8

Fixed 0.4.6 compatibility.

Changes from Prerelease 7

Additions:
A new option has been added: Panel Hunt Same Area Discouragement Factor.
This can be used to prevent areas with many panels (such as Treehouse or Caves) having too many hunt panels in them.

Changes from Prerelease 6

Changes:

  • Updated puzzle logic to Variety 3.2.3

Fixes:

  • Fixed a bug where Obelisks could be (uncompletable) hunt panels.

Changes from Prerelease 5

Fix panel hunt postgame again

Changes from Prerelease 4

Fix panel hunt postgame not working at all. Renamed the choices of the option to be clearer.

Changes from Prerelease 3

Fixed some symbol requirements.
Fixed panel hunt postgame not accounting for challenge timer and elevator start.
Disqualified PP reset panels from being hunt panels because it's confusing.

Changes from Prerelease 2

Fixes a potential slot bleed bug.
Fixes an item becoming useful despite locking a check.
Fixes Tutorial Gate EP existing as a check in panel hunt.

Changes from Prerelease 1

New features and their associated PRs:

Smaller Features or Changes:

Fixes/Refactor:

0.5.1 Beta 13

11 Aug 15:10
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0.5.1 Beta 13 Pre-release
Pre-release

Add "unlockable fast travel points" option, called unlockable_warps in the yaml.

Changes from Prerelease 12

It's got to do with, like, the "locked by:" feature on the client side. Dw too much about it

Changes from Prerelease 11

Fixed a fatal crash when trying to generate panel_hunt_postgame: everything_is_eligible

Changes from Prerelease 10

Add Panel Hunt Plando.
Fix same_area_discouragement_factor = 0 just not working correctly

Changes from Prerelease 9

Shuffle Dog.
Fix normal postgame not working correctly (I finally got panel hunt postgame to work but broke normal postgame. Lol)
Beyond that, it's hard to remember, I think mostly what I changed since last time was refactoring code that won't affect the player. But there's also some genuine fixes / changes, like e.g. Swamp Cyan Underwater Sliding Bridge Control being replaced with Swamp Sliding Bridge Control in Panel Hunt (and many similar cases)

Changes from Prerelease 8

Fixed 0.4.6 compatibility.

Changes from Prerelease 7

Additions:
A new option has been added: Panel Hunt Same Area Discouragement Factor.
This can be used to prevent areas with many panels (such as Treehouse or Caves) having too many hunt panels in them.

Changes from Prerelease 6

Changes:

  • Updated puzzle logic to Variety 3.2.3

Fixes:

  • Fixed a bug where Obelisks could be (uncompletable) hunt panels.

Changes from Prerelease 5

Fix panel hunt postgame again

Changes from Prerelease 4

Fix panel hunt postgame not working at all. Renamed the choices of the option to be clearer.

Changes from Prerelease 3

Fixed some symbol requirements.
Fixed panel hunt postgame not accounting for challenge timer and elevator start.
Disqualified PP reset panels from being hunt panels because it's confusing.

Changes from Prerelease 2

Fixes a potential slot bleed bug.
Fixes an item becoming useful despite locking a check.
Fixes Tutorial Gate EP existing as a check in panel hunt.

Changes from Prerelease 1

New features and their associated PRs:

Smaller Features or Changes:

Fixes/Refactor:

0.5.0 Beta 12 - Some complicated slot data thing

28 Jun 21:12
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It's got to do with, like, the "locked by:" feature on the client side. Dw too much about it

Changes from Prerelease 11

Fixed a fatal crash when trying to generate panel_hunt_postgame: everything_is_eligible

Changes from Prerelease 10

Add Panel Hunt Plando.
Fix same_area_discouragement_factor = 0 just not working correctly

Changes from Prerelease 9

Shuffle Dog.
Fix normal postgame not working correctly (I finally got panel hunt postgame to work but broke normal postgame. Lol)
Beyond that, it's hard to remember, I think mostly what I changed since last time was refactoring code that won't affect the player. But there's also some genuine fixes / changes, like e.g. Swamp Cyan Underwater Sliding Bridge Control being replaced with Swamp Sliding Bridge Control in Panel Hunt (and many similar cases)

Changes from Prerelease 8

Fixed 0.4.6 compatibility.

Changes from Prerelease 7

Additions:
A new option has been added: Panel Hunt Same Area Discouragement Factor.
This can be used to prevent areas with many panels (such as Treehouse or Caves) having too many hunt panels in them.

Changes from Prerelease 6

Changes:

  • Updated puzzle logic to Variety 3.2.3

Fixes:

  • Fixed a bug where Obelisks could be (uncompletable) hunt panels.

Changes from Prerelease 5

Fix panel hunt postgame again

Changes from Prerelease 4

Fix panel hunt postgame not working at all. Renamed the choices of the option to be clearer.

Changes from Prerelease 3

Fixed some symbol requirements.
Fixed panel hunt postgame not accounting for challenge timer and elevator start.
Disqualified PP reset panels from being hunt panels because it's confusing.

Changes from Prerelease 2

Fixes a potential slot bleed bug.
Fixes an item becoming useful despite locking a check.
Fixes Tutorial Gate EP existing as a check in panel hunt.

Changes from Prerelease 1

New features and their associated PRs:

Smaller Features or Changes:

Fixes/Refactor:

0.5.0 Beta 11: Fix div 0 error

22 Jun 03:42
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Pre-release

Fixed a fatal crash when trying to generate panel_hunt_postgame: everything_is_eligible

Changes from Prerelease 10

Add Panel Hunt Plando.
Fix same_area_discouragement_factor = 0 just not working correctly

Changes from Prerelease 9

Shuffle Dog.
Fix normal postgame not working correctly (I finally got panel hunt postgame to work but broke normal postgame. Lol)
Beyond that, it's hard to remember, I think mostly what I changed since last time was refactoring code that won't affect the player. But there's also some genuine fixes / changes, like e.g. Swamp Cyan Underwater Sliding Bridge Control being replaced with Swamp Sliding Bridge Control in Panel Hunt (and many similar cases)

Changes from Prerelease 8

Fixed 0.4.6 compatibility.

Changes from Prerelease 7

Additions:
A new option has been added: Panel Hunt Same Area Discouragement Factor.
This can be used to prevent areas with many panels (such as Treehouse or Caves) having too many hunt panels in them.

Changes from Prerelease 6

Changes:

  • Updated puzzle logic to Variety 3.2.3

Fixes:

  • Fixed a bug where Obelisks could be (uncompletable) hunt panels.

Changes from Prerelease 5

Fix panel hunt postgame again

Changes from Prerelease 4

Fix panel hunt postgame not working at all. Renamed the choices of the option to be clearer.

Changes from Prerelease 3

Fixed some symbol requirements.
Fixed panel hunt postgame not accounting for challenge timer and elevator start.
Disqualified PP reset panels from being hunt panels because it's confusing.

Changes from Prerelease 2

Fixes a potential slot bleed bug.
Fixes an item becoming useful despite locking a check.
Fixes Tutorial Gate EP existing as a check in panel hunt.

Changes from Prerelease 1

New features and their associated PRs:

Smaller Features or Changes:

Fixes/Refactor:

0.5.0 Beta 9: Many fixes, Shuffle Dog

12 Jun 04:18
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Pre-release

The automatic postgame PR has finally been merged!! Every feature available in this apworld is now individually reviewable.
https://github.com/ArchipelagoMW/Archipelago/pulls?q=is%3Apr+is%3Aopen+author%3Anewsoupvi+"The+Witness%3A"

Shuffle Dog.
Fix normal postgame not working correctly (I finally got panel hunt postgame to work but broke normal postgame. Lol)
Beyond that, it's hard to remember, I think mostly what I changed since last time was refactoring code that won't affect the player. But there's also some genuine fixes / changes, like e.g. Swamp Cyan Underwater Sliding Bridge Control being replaced with Swamp Sliding Bridge Control in Panel Hunt (and many similar cases)

Changes from Prerelease 8

Fixed 0.4.6 compatibility.

Changes from Prerelease 7

Additions:
A new option has been added: Panel Hunt Same Area Discouragement Factor.
This can be used to prevent areas with many panels (such as Treehouse or Caves) having too many hunt panels in them.

Changes from Prerelease 6

Changes:

  • Updated puzzle logic to Variety 3.2.3

Fixes:

  • Fixed a bug where Obelisks could be (uncompletable) hunt panels.

Changes from Prerelease 5

Fix panel hunt postgame again

Changes from Prerelease 4

Fix panel hunt postgame not working at all. Renamed the choices of the option to be clearer.

Changes from Prerelease 3

Fixed some symbol requirements.
Fixed panel hunt postgame not accounting for challenge timer and elevator start.
Disqualified PP reset panels from being hunt panels because it's confusing.

Changes from Prerelease 2

Fixes a potential slot bleed bug.
Fixes an item becoming useful despite locking a check.
Fixes Tutorial Gate EP existing as a check in panel hunt.

Changes from Prerelease 1

New features and their associated PRs:

Smaller Features or Changes:

Fixes/Refactor:

0.5.0 Beta 10: Panel Hunt Plando

21 Jun 14:18
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Choose a tag to compare
Pre-release

Add Panel Hunt Plando.
Fix same_area_discouragement_factor = 0 just not working correctly

Changes from Prerelease 9

Shuffle Dog.
Fix normal postgame not working correctly (I finally got panel hunt postgame to work but broke normal postgame. Lol)
Beyond that, it's hard to remember, I think mostly what I changed since last time was refactoring code that won't affect the player. But there's also some genuine fixes / changes, like e.g. Swamp Cyan Underwater Sliding Bridge Control being replaced with Swamp Sliding Bridge Control in Panel Hunt (and many similar cases)

Changes from Prerelease 8

Fixed 0.4.6 compatibility.

Changes from Prerelease 7

Additions:
A new option has been added: Panel Hunt Same Area Discouragement Factor.
This can be used to prevent areas with many panels (such as Treehouse or Caves) having too many hunt panels in them.

Changes from Prerelease 6

Changes:

  • Updated puzzle logic to Variety 3.2.3

Fixes:

  • Fixed a bug where Obelisks could be (uncompletable) hunt panels.

Changes from Prerelease 5

Fix panel hunt postgame again

Changes from Prerelease 4

Fix panel hunt postgame not working at all. Renamed the choices of the option to be clearer.

Changes from Prerelease 3

Fixed some symbol requirements.
Fixed panel hunt postgame not accounting for challenge timer and elevator start.
Disqualified PP reset panels from being hunt panels because it's confusing.

Changes from Prerelease 2

Fixes a potential slot bleed bug.
Fixes an item becoming useful despite locking a check.
Fixes Tutorial Gate EP existing as a check in panel hunt.

Changes from Prerelease 1

New features and their associated PRs:

Smaller Features or Changes:

Fixes/Refactor: