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Pandora Behaviour Engine v2.0.4-alpha

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@github-actions github-actions released this 02 Aug 15:01
· 64 commits to main since this release

What's Changed

  • [Fix]: Wrong graph event and variable index assignment after removing duplicates, leading to unpredictable behavior such as animations triggered randomly. by @Monitor221hz in #270
  • [Fix]: FNIS object patching losing conflicts with xml layer, leading to most FNIS animations not being injected or built properly. by @Monitor221hz in #271

Please ensure all Pandora files from previous versions are removed; never copy and paste the new files and paste it over the old versions.

If you're having issues with characters stuck in animations after loading a save that was built with previous versions of the engine: open console in game, select the stuck actor, and type sae IdleForceDefaultState. If that doesn't work still, open console again and type sae IdleStop.

Full Changelog: v2.0.1-alpha...v2.0.4-alpha