Pandora Behaviour Engine v2.0.4-alpha
github-actions
released this
02 Aug 15:01
·
64 commits
to main
since this release
What's Changed
- [Fix]: Wrong graph event and variable index assignment after removing duplicates, leading to unpredictable behavior such as animations triggered randomly. by @Monitor221hz in #270
- [Fix]: FNIS object patching losing conflicts with xml layer, leading to most FNIS animations not being injected or built properly. by @Monitor221hz in #271
Please ensure all Pandora files from previous versions are removed; never copy and paste the new files and paste it over the old versions.
If you're having issues with characters stuck in animations after loading a save that was built with previous versions of the engine: open console in game, select the stuck actor, and type sae IdleForceDefaultState
. If that doesn't work still, open console again and type sae IdleStop
.
Full Changelog: v2.0.1-alpha...v2.0.4-alpha