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Releases: Monitor221hz/Pandora-Behaviour-Engine-Plus

Pandora Behaviour Engine v2.4.0-beta

25 Oct 17:41
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What's Changed

Full Changelog: v2.3.6-beta...v2.4.0-beta

Pandora Behaviour Engine v2.3.6-beta

24 Oct 15:20
ef8c62e
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What's Changed

  • [Feature]: '-tesv:' startup argument to specify game root directory (for multiple installs) by @Monitor221hz in #332

Full Changelog: v2.3.5-beta...v2.3.6-beta

Pandora Behaviour Engine v2.3.5-beta

23 Oct 23:49
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What's Changed

  • [Fix]: Hard to discern black text on purple background when application run with windows light mode by @Monitor221hz in #300
  • [Fix]: Required FNIS.esp missing by @Monitor221hz in #310
  • [Fix]: Engine not splitting animline indents and throwing index errors in specific FNIS animlists by @Monitor221hz in #311
  • [Fix]: Clear folder if the -o folder if needed by @BryanAldrich in #309
  • [Fix]: Sequential ordering of mod patches by @JonathanFeenstra in #314
  • [Fix]: Engine rerun crash and other minor issues by @Monitor221hz in #321
  • [Feature]: Detect Skyrim game path by registry instead of -o: for Windows users by @Monitor221hz in #323
  • [Fix]: Native to XML method returning wrong boolean, leading to parsing overhead and miscellaneous bugs in output by @Monitor221hz in #325
  • [Fix]: Native class pointer reassignment reverting XML layer pointer edits, causing crashes and other sporadic issues in-game by @Monitor221hz in #329

New Contributors

Full Changelog: v2.3.0-beta...v2.3.5-beta

Note from @Monitor221hz

Assuming all goes well, this will be the stablest the engine has been since v1.6.3-alpha.

Pandora Behaviour Engine v2.3.0-beta

26 Aug 15:34
b8e5d7a
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What's Changed

  • [Fix]: Outdated character file causing skeleton (creature) a-pose by @Monitor221hz in #286
  • [Fix]: Duplicate FNIS animations bloating engine count by @Monitor221hz in #291
  • [Fix]: Sporadic in-game crash on animation start (SkyrimSE.exe+A1B2AB) by @Monitor221hz in #291
  • [Fix]: Create missing folders on run from external folder in #291
  • [Fix]: Launching engine while search box not empty only patches filtered mods by @Monitor221hz in #291
  • [Feature]: Migration to Avalonia front-end for Linux and Mac support by @Monitor221hz in #291
  • [Feature]: Resize column widths (saves preference in AppData) by @Monitor221hz in #291
  • [Feature]: Resize window size (saves preference in AppData) by @Monitor221hz in #291
  • [Feature]: Reorder mods with drag and drop grippers by @Monitor221hz in #291
  • [Feature]: Support for FNIS fu furniture animations (used by mods like ZaZ) by @Monitor221hz in #291
  • [Style]: Loading icon to indicate engine is running by @Monitor221hz in #291
  • [Style]: Replaced launch button text with universal play icon by @Monitor221hz in #291

Delete all old output the first time rerunning after installing this update.

Edit: I forgot to include FNIS.esp so you may want to keep that plugin from the last version until a hotfix is pushed.

Full Changelog: v2.1.5-alpha...v2.3.0-beta

Pandora Behaviour Engine v2.1.5-alpha

18 Aug 17:52
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What's Changed

  • [Fix]: Duplicate behavior patches in menu screen by @Monitor221hz.

Please delete all of the old Pandora output manually before the first time running this engine after updating from versions prior to v2.1.4-alpha. Deletions on subsequent runs should not be needed.

Full Changelog: v2.1.4-alpha...v2.1.5-alpha

Pandora Behaviour Engine v2.1.4-alpha

18 Aug 14:47
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What's Changed

  • [Fix]: Support of -o for output folder by @BryanAldrich in #277
  • [Feature]: Support for installing Pandora into a folder outside of the game directory (-o: command must still be used to point to the target game data folder) by @Monitor221hz in #283
  • [Fix]: Wrong fnis behavior injection path for skeletons/draugrs leading to A pose. by @Monitor221hz in #284
  • [Fix]: Engine not clearing previous output automatically.

Please delete all of the old Pandora output manually before the first time running this engine after updating. Deletions on subsequent runs should not be needed.

New Contributors

Full Changelog: v2.0.4-alpha...v2.1.4-alpha

Pandora Behaviour Engine v2.0.4-alpha

02 Aug 15:01
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What's Changed

  • [Fix]: Wrong graph event and variable index assignment after removing duplicates, leading to unpredictable behavior such as animations triggered randomly. by @Monitor221hz in #270
  • [Fix]: FNIS object patching losing conflicts with xml layer, leading to most FNIS animations not being injected or built properly. by @Monitor221hz in #271

Please ensure all Pandora files from previous versions are removed; never copy and paste the new files and paste it over the old versions.

If you're having issues with characters stuck in animations after loading a save that was built with previous versions of the engine: open console in game, select the stuck actor, and type sae IdleForceDefaultState. If that doesn't work still, open console again and type sae IdleStop.

Full Changelog: v2.0.1-alpha...v2.0.4-alpha

Pandora Behaviour Engine v2.0.1-alpha

01 Aug 14:41
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What's Changed

  • [Fix]: Parsing header/irrelevant lines in FNIS files.

Full Changelog: v2.0.0-alpha...v2.0.1-alpha

Pandora Behaviour Engine v2.0.0-alpha

01 Aug 14:05
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What's Changed

  • [Refactor]: Optimizations for FNIS animlist parsing. Performance improvements will vary by user machine. by @Monitor221hz in #256
  • [Refactor]: Reworked application backend to support partial JIT serialization of target behavior objects and allowing FNIS operations to run in the native layer instead of the xml layer before export. Should result in better performance scaling and launch times. by @Monitor221hz in #262

Full Changelog: v1.6.3-alpha...v2.0.0-alpha

Pandora Behaviour Engine v1.6.3-alpha

21 Jul 14:14
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What's Changed

  • [Fix]: Fnis animlist animations with no flags not being registered. by @Monitor221hz in #253
  • [Fix]: Catastrophic backtracking with animline regex on multiline comments leading to engine freezes. by @Monitor221hz in #254

Full Changelog: v1.6.2-alpha...v1.6.3-alpha

This version comes with an engine performance hit for extensive FNIS users. Results may vary.