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(Jip) Willem Wijnia edited this page May 12, 2024 · 3 revisions

Tech 3 Support Armored Command Unit

Unnamed
Tech 3 Support Armored Command Unit
Source: Forged Alliance
Forever
Unit ID: uel0301
Faction: UEF
Tech level: 3
Health: 16000 (+20/s)
Armour: Normal
Energy cost: 25200
Mass cost: 2100
Build time: 14400 (Details)
Maintenance cost: 0/s
Build rate: 56
Energy production: 20/s
Mass production: 1/s
Energy storage: 500
Mass storage: 275
Vision radius: 26 (0.52 km)
Water vision radius: 24 (480 m)
Omni radius: 16 (320 m)
Jammer blips (radii): 10 (26‒26)
Motion type: RULEUMT_Amphibious
Movement speed: 2.2 (44 m/s)
Transport class: Large
Weapons: 2 (Details)
Wreckage: 14400
1701

This unnamed unit is a UEF seabed amphibious unit included in Forged Alliance Forever. It is classified as a tech 3 support armored command unit unit. The build description for this unit is:

A highly versatile combat and engineering unit useful on late-stage battlefields.
Contents
  1. Abilities
  2. Construction
  3. Order capabilities
  4. Engineering
  5. Enhancements
  6. Weapons
  7. Veteran levels

Abilities

Hover over abilities to see effect descriptions.

  • Amphibious
  • Customizable
  • Engineering Suite
  • Not Capturable
  • Omni Sensor
  • Volatile

Construction

Build times from the development branch of the game:

Order capabilities

The following orders can be issued to the unit:

Engineering

The engineering capabilties of this unit consist of the ability to capture, reclaim, and repair. It has the build category BUILTBYTIER3ENGINEER UEF.

This build category allows it to build the following mod units:

Enhancements

Back

C-D3 Engineering Drone

Description: Creates an Engineering Drone which act as a flying T3 Engineer. Assists the SACU by default, but can be given its own orders.

+35 Buildpower Drone

Energy cost: 8700
Mass cost: 380
Build time: 45 seconds
Prerequisite: None
Radar Jammer

Description: Adds a Radar Jammer which creates false radar images. Countered by omni sensors.
Energy cost: 8000
Mass cost: 300
Build time: 45 seconds
Prerequisite: None
Personal Shield Generator

Description: Creates a protective Personal Shield around the SACU. Requires energy to run.

Shield Regen Rate = 50 HP/s Shield Recharge Time = 170 seconds

Energy cost: 100200
Mass cost: 2000
Build time: 129 seconds
Prerequisite: None
Shield Generator Field

Description: Replaces the SACU's Personal Shield with a Bubble Shield which protects friendly units inside it. Requires additional energy to run. Shields transfer residual damage to intersecting bubbles.

Shield Regen Rate = 150 HP/s Shield Recharge Time = 215 seconds

Energy cost: 360800
Mass cost: 3500
Build time: 193 seconds
Prerequisite: Personal Shield Generator

Left Arm

Energy Accelerator

Description: Primary weapon now fires 1.82 times as fast.

+82% Rate of Fire

Energy cost: 44700
Mass cost: 1000
Build time: 90 seconds
Prerequisite: None
Enhanced Sensor System

Description: Greatly expands the range of the standard on-board SACU sensor systems.

+64 Omni Radius +15 Vision Radius

Energy cost: 20000
Mass cost: 600
Build time: 54 seconds
Prerequisite: None

Right Arm

Heavy Plasma Refractor

Description: Equips the standard SACU Cannon with Area-Of-Effect damage and much higher range.

+10 Main cannon range +2 Main cannon damage radius

Energy cost: 30000
Mass cost: 800
Build time: 60 seconds
Prerequisite: None
Resource Allocation System

Description: Increases SACU's resource generation by 10 mass per second and 1000 energy per second.
Energy cost: 90000
Mass cost: 4500
Build time: 150 seconds
Prerequisite: None

Weapons

Heavy Plasma Cannon

Target type: RULEWTT_Unit
(Anti-Surface)
Projectile: TDFPlasmaHeavy03
DPS estimate: 300 (?)
Damage: 300 (?)
Damage radius: 0
Damage type: Normal
Max range: 25 (0.5 km)
Min range: 1 (20 m)
Firing cycle: Once every 1.0s (?)
Death Nuke

Projectile: SCUDeath01
Damage: 1000 (?)
Damage radius: 10 (200 m)
Damage type: DeathExplosion
Flags: Damage friendly

Veteran levels

Note: Each veteran level buff replaces the previous by default; values are shown here as written.

  1. 25 kills gives: +1600
  2. 50 kills gives: +3200
  3. 75 kills gives: +4800
  4. 100 kills gives: +6400
  5. 125 kills gives: +8000
Categories : UEF · TECH3 · MOBILE · LAND · SUBCOMMANDER · ENGINEER
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