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A real-time player blip system for FiveM. Fully event driven.

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Cljones2/player-blips

 
 

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player-blips

  • Fully event driven.
  • Dynamically switches between coordinate blips and entity blips.
  • Makes use of scope events to maximize efficiency.
  • Features vehicle blip sprites.
  • Clients only update players in the same routing bucket.

Install

  • Drop playerblips into your resource directory.
  • Add ensure playerblips to your server.cfg file.

Usage

To change the update rate for coordinate blips, change the following in config.json

{
    "Delay": 500
}

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A real-time player blip system for FiveM. Fully event driven.

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