https://forum.cfx.re/t/real-time-player-blips-on-map/5184529
- Fully event driven.
- Dynamically switches between coordinate blips and entity blips.
- Makes use of scope events to maximize efficiency.
- Features vehicle blip sprites.
- Clients only update players in the same routing bucket.
- Drop
playerblips
into your resource directory. - Add
ensure playerblips
to your server.cfg file.
To change the update rate for coordinate blips, change the following in config.json
{
"Delay": 500
}