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Releases: BEEmod/BEE2.4

Version 4.39.2

28 Feb 05:05
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  • Fix packlist crashes
  • Fix some errors from items with differing subtype counts
  • Add @RadRussianRus's Russian translation
  • Fix inputs/outputs not working on some items.
  • Fix collisions on items.
  • Switch to also building with Python 3.8 to be compatible with Windows 7.
  • Fix Surface Lacquer not including resources.

The win32 version is 32-bit compatible as well as Windows 7 compatible, if those aren't necessary use the win64 version.
Hotfix 4.39.2: Fix another error with Surface Lacquer. You will need to press Reset Package Cache if you ran .1 previously.

Download the packages here

Version 4.39.0

21 Feb 02:29
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  • Fix compile failure caused by fizzler improvements in last P2 update.

  • New item: "Surface Lacquer"

    • Coats surfaces and blocks, preventing them from being paintable, though they can still be portalled as normal.
    • It affects the surface it's applied directly on, plus any block/panel items inside the voxel.
  • Finish moving all configuration VRAD requires into the actual map. This means it's possible to rename/recompile styled/preview.vmf yourself, with additional changes and not have things break.

  • Update to Python 3.9 - might make it run a little faster.

  • Update markdown parsing for descriptions - now more efficient and robust.

  • Fix Palette Save As/Save having swapped keybinds.

  • Fix vactubes producing compile error when placed.

  • Replace tags filter with a searchbar.

  • Fix #1486: Large glass hole causing compile failure.

  • Fix #3624: Voice lines not functioning at all.

  • Fix BEEmod/BEE2-items#3625: Make all blocks inside goo switch to goo side materials.

  • Add Polish translation from @Thedoczek.

BEE2 4.38.1

15 Jan 05:40
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  • Fix Fizzlers causing a compile crash.
  • Fix weird UI layout of corridor dropdowns.
  • Show preview of signage in app, including secondary icon and arrow.

Packages are the same as v4.38.0.

BEE2 4.38.0

14 Jan 04:57
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You will also need to download the updated packages

  • A bunch of internal code cleanup

  • Fix Flip Panels not starting non-portalable, and colour assignment

  • Fix various logic items not working correctly

  • Fix Sendificators not being functional

  • Add "dev mode" option, which shows object IDs in the UI and outputs some debug values.

  • Determine exactly which skins cubes will use, allowing skipping packing of unnecessary ones and skip needing custom rusty cubes when no gels are present.

  • Fix Portal 1 Antlines having floor/wall materials swapped.

  • Swap packages to use .bee_pack, to be more clear they aren't required to be opened.

  • Update Fizzler Output Relay description (via @micheledicosomo)

  • Add BTS Antline resources

  • Fix some bugs with Protruding Pedestal Buttons

  • Fix alignment of Clean/80s Indicator Panels, Cool Light Strip

  • Add modelled form of 50s Crusher

  • Fix leaks in Old Aperture Sendificator

  • Use dirty buttons in 80s style

  • Fix Bomb Cubes not functioning in the Sendificator

  • Fix Clean dropper being jammable, getting items stuck

  • Add on/off option to Lifeform Sensors

  • Remove the random radios on tables from P1 corridors (@Luke18033)

  • Add option to use Portal 1's fizzling effect

  • Improvements to P1 Checkpoints

  • Fix 60s Cave not functioning (@GiovanH)

  • Fix BTS obs rooms not being placable on floor/ceilings

  • Rebuild ditch item to work properly in all styles

  • Fix 70s Floor button and stairs not working

  • Fix Old Aperture Monitor not showing up

  • Convert P1 Small Observation Room to take up the full voxel

  • Fix P1 Gel Droppers not accepting inputs

  • Fix the orientation of faces on Angled Blocks and Panels

  • Fix nodraw underneath P1 Doors

  • Fix Monitors moving their covers the incorrect direction

  • Remake a bunch of the bullsye materials.

BEE2 4.37.0

19 Jul 08:15
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Bottomless Pits and Cutout Tiles are currently disabled in this version, and do nothing. These will be reimplemented later.

You will also need to download the updated packages.

This is a fairly massive update, bringing a large internal change. The floor/wall/ceiling tiles are now entirely generated by the BEE2 compiler. This brings the following upgrades:

  • Each 1/4 tile can now be set to white/black individually by using Half Wall items, or the new Quarter Tile. Items like panels placed on top will use the tile pattern.
  • The texturing algorithm has been greatly improved, so all styles will now have better appearances.
  • Tiles will now reshape around items that cover up bits of walls, producing appropriate panel sizes.
  • Standing/Reclined Fizzlers can now be connected to a normal fizzler item to make it use that type (with the original removed in the process).
  • Clean and Portal 1 Cube Droppers will extend themselves upwards if additional room is present, to improve their aesthetics.
  • HMW's placement helper item will now override automatically placed helpers on surfaces, and attach itself properly to angled panels.
  • Fizzlers now appear embedded into the wall properly, instead of black surface covering the hole.

Additionally:

  • Old Aperture's Angled/Glass Panels, Faith Plates and Stairs have been rebuilt with new models.
  • Fizzlers which don't block portal shots (Physics Repulsion Field, Force Deflection Field) now use the full on/off transition animation.
  • New models for Old Aperture and Portal 1 Gel Droppers from @Konclan, plus Old Aperture Futbols.
  • Fix far too many bugs to list!

BEE2 4.36.1 (Application)

22 Nov 02:40
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This version is out of date, download the latest version here.

You will also need to download the 4.36.0 Packages.

4.36.1 (Windows Only): Fix hang when selecting a game during initial startup: #1211

  • Safely handle Valve's borked basemodui.txt in yesterday's update.

  • Add "Disable Laser Collision" checkbox.

  • Add "no-recycle" signage.

  • Fix #3079: Add "15 Acres of Broken Glass" music

  • Add many new signage textures by @Wii2.

  • Add 4x4 P1 wall texture by @Konclan and new editor textures by @Luke18033.

  • Add an additional glow to fizzler models to help distinguish them from each other.

  • Update Chinese translations, from @Antecer.

  • Remove old Steam Group link

  • Fix BEEmod/BEE2-items#3028: When logic gates are optimised out, ensure the timer delay is copied through to the indicators.

  • Fix certain items using the wrong start state when not connected to any inputs.

  • If a game folder is no longer found, ignore it instead of crashing.

  • Fix #1148 and fix #1191: Update appearance of various widgets.

  • Fix BEEmod/BEE2-items#3087: Several quote lines using the same IDs and therefore sharing configuration.

  • Save and restore the state of the "Save Settings in Palettes" checkbox.

  • Fix BEE1 being installed (or HEP resources) preventing BEE from being packed.

  • Make the "Reset Packages Cache" button no longer require a restart.

  • Fix a bunch of broken/missing signages.

  • Fix #610: "Special Marker" editor model was sideways.

  • Fix #3043: 1970s Indicator Panels not working.

  • Fix Blue Portalgun On/Off buttons being non-functional.

  • Fix Timed Pellet Emitters and Force Deflection Fields not being able to Start Disabled correctly.

BEE2 4.35.1 (Application)

05 Jun 08:23
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This version is out of date, download the latest version here.

You will also need to download the 4.35.0 Packages.

Fix compilers getting overwritten, you might need to verify cache.

  • Rebuild Signage - allowing users to customise what icons are available.

    • Double the number of signs available.
  • Piston Platforms will now only become deadly when jammed while retracting.

  • Make Aperture Tag Fizzler signs on floor/ceilings face towards the fizzler properly.

  • #416: Add French translations, via @Neshiro.

  • Fix Vactubes not generating properly.

  • Fix #1102: Add better checks when backing up application files.

  • Fix BEEmod/BEE2-items#2987: Coop Triggers interfering with each other.

  • Fix #1095: Voiceline configurator does not export properly.

  • Fix #1116: Properly skip over invalid config files.

  • Add new Covered Panel and Retractable Button palette icons, via @HugoBDesigner.

  • Fix Portal Magnet editor model orientations.

  • Rebuild Pellet Destroyer / Positron Orb, fixing appearance.

  • Fix Cube Painters not working in Clean.

  • Fix missing wake-trigger on Clean Faith Plate.

  • Fix broken Sendificator and Slim Sendificators in various styles.

  • Relax collision rules for Angled Panels to be the same as Glass Panels.

  • Fix Death Fizzlers not working in Portal 1 style.

  • Fix for antline routers gridding the wall behind it.

  • Fix BEEmod/BEE2#2967: NOT gates without inputs crashing.

BEE2 4.34.1 (Application)

10 Mar 06:30
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You will also need to download the 4.34.0 Packages.

4.34.1: Fix package location issue.

  • Switched to use PyInstaller instead of cx_freeze for building the installable version, allowing Mac support again. (Linux support doesn't quite work yet.)

  • Fix #1035: The infamous music playing crash.

  • Portalgun On/Off player-only buttons now are an actual button, making them work better in some situations.

  • If Portalgun On/Off buttons are present, switch exits to use Absolute Fizzlers.

  • Add "Refresh Time" config for HEP emitters.

  • Add "Block Stair" config, allowing static stairs to be either panels or blocks.

  • Force the spawn skin for Propulsion Gel-painted cubes.

  • Remove duplicate Antline Router Strip item.

  • Make I'm Different turret defeat music work properly.

  • Tweak heights of P1 Stair platforms.

  • BEEmod/BEE2-items#2397: Delay turning off of Reflection Cube targeting laser.

  • Fix #1066: Ignore invalid palette files.

  • Fix BEEmod/BEE2-items#2880: Coop Exit Doors not working.

  • Fix BEEmod/BEE2-items#2897: Visible Nodraw on Retractable Floor Buttons.

  • Fix BEEmod/BEE2-items#2425: Cube Deflector not working in Clean.

  • Fix BEEmod/BEE2-items#2907: Old Aperture Catwalks not compiling.

  • Fix #1073: PeTI/Robot Room music not working properly.

BEE2 4.33.1 (Application)

11 Jan 23:49
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You will also need to download the 4.33.0 Packages.

  • Fix issues with frozen application.
  • Fix #1053: Missing vcruntime140.dll which was causing Beemod not being able to launch.
  • Fix #1052: Unable to launch.

From 33.0:

  • Add white/black panel types to Track Platforms.
  • Combine together the various Light Strip items. Note that existing Warm/Cold Light Strip items won't have the new Cube Type option, but still function fine.
  • Fix custom screenshots requiring a config/ folder.
  • Fix BEEmod/BEE2-items#2865: Monitor character videos not working.
  • Ignore folders when cleaning up screenshots.
  • Remove duplicate <LAST EXPORT> palette.
  • Fix packing issue producing purple Clean walls.
  • Fix bug with Elevator Videos.

BEE2 4.33.0 (Application)

11 Jan 03:35
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You will also need to download the 4.33.0 Packages.

  • Add white/black panel types to Track Platforms.
  • Combine together the various Light Strip items. Note that existing Warm/Cold Light Strip items won't have the new Cube Type option, but still function fine.
  • Fix custom screenshots requiring a config/ folder.
  • Fix BEEmod/BEE2-items#2865: Monitor character videos not working.
  • Ignore folders when cleaning up screenshots.
  • Remove duplicate <LAST EXPORT> palette.
  • Fix packing issue producing purple Clean walls.
  • Fix bug with Elevator Videos.