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Releases: BEEmod/BEE2.4

Pre - Release 22 (Application)

10 Sep 03:40
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  • Make Compiler Pane standalone
  • Rewrite bottomless pit logic:
    • Allow 1+ deep pits.
    • In BTS (specifically) add pits directly to the map.
  • Fix P1 physics sounds not being loaded.
  • Make selector windows non-modal.

  • New Item: Monitor and Camera (P1, Clean, Overgrown)
    • These allow showing another part of the test chamber on screens, or show GLaDOS/Wheatley.
  • New Item: Conveyor
  • Add P1 Angled Panels.
  • Add Overgrown Fizzler, Pedestal Button variants.
  • Add StyleVar to make exit corridors not restart the map
  • Fix Original Clean ceiling (BEEmod/BEE2-items#600).
  • Add 'Start Reversed' to partial blocks (inverts the colour).
  • Fix respawning Futbols (BEEmod/BEE2-items#603)
  • Add beams to horizontal P1 glass.
  • Fix P1 door lights.

Pre - Release 21.5 (Application)

25 Jun 04:04
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This fixes the startup issue.

  • Add Futbols.
  • Add Rexaura cube/pellet fizzling behaviour.
  • Add Rexaura Cube Deflector.
  • Add Rexaura Positronic Energy Orbs.
  • Add Apocalypse GLaDOS voice lines.
  • Add Old Aperture and P1 BEE door variants.

  • Switch to Markdown syntax in descriptions.
  • Fix 'keep window inside' / 'show log window' (#328).
  • Fix compiler crash when using Hammer (#311).
  • Improve positioning of tooltips in some cases.
  • Clean up positioning of tags pane (#342).
  • Make unstyled stylevars (BEE Trigger) appear in the 'All' section
  • Add option to dump packed files to a directory.
  • Allow overwriting palette files when saving.
  • Fix some issues when dragging items on Mac (#349).
  • Skip '.DS_STORE' in resources folders (#350).

  • Fix Clean Rocket Turret.
  • Add Overgrown laser variants.
  • Improvements to P1 goo.
  • Don't use side particles on P1 one-wide fizzlers.
  • Add 2nd BTS Entry Corridor.
  • Add several P1 sounds (collisions and footsteps).

  • Fix issues with cube droppers.
  • Fix duplicate Robot Room (#307).
  • Fix 1960s style description typo (#312).
  • Fix incorrect 'Original Clean' roof (#512).
  • Remove phantom sounds for Diversity Vents in editor.

Packages

Pre - Release 21 (Application)

24 Jun 01:21
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Pre-release
  • Add Futbols.
  • Add Rexaura cube/pellet fizzling behaviour.
  • Add Rexaura Cube Deflector.
  • Add Rexaura Positronic Energy Orbs.
  • Add Apocalypse GLaDOS voice lines.
  • Add Old Aperture and P1 BEE door variants.

  • Switch to Markdown syntax in descriptions.
  • Fix 'keep window inside' / 'show log window' (#328).
  • Fix compiler crash when using Hammer (#311).
  • Improve positioning of tooltips in some cases.
  • Clean up positioning of tags pane (#342).
  • Make unstyled stylevars (BEE Trigger) appear in the 'All' section
  • Add option to dump packed files to a directory.
  • Allow overwriting palette files when saving.
  • Fix some issues when dragging items on Mac (#349).
  • Skip '.DS_STORE' in resources folders (#350).

  • Fix Clean Rocket Turret.
  • Add Overgrown laser variants.
  • Improvements to P1 goo.
  • Don't use side particles on P1 one-wide fizzlers.
  • Add 2nd BTS Entry Corridor.
  • Add several P1 sounds (collisions and footsteps).

  • Fix issues with cube droppers.
  • Fix duplicate Robot Room (#307).
  • Fix 1960s style description typo (#312).
  • Fix incorrect 'Original Clean' roof (#512).
  • Remove phantom sounds for Diversity Vents in editor.

Packages

Pre - Release 20 (Application)

01 May 08:34
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  • Add Large Faith Plate items.
  • Add Rexaura Music.
  • Add Retractable Pedestal Button.
  • Add customisable Vactubes (working similar to catwalks and scaffolds. Each piece is a straight tube segment, connect in the direction of travel.)
  • Add in 70s and 80s Cave voicelines, as well as fix issues with mid-chamber dialogue.
  • Display entity counts after each compile inside the BEE2
  • Change Cutout Tile tile weightings, so tiles are more common on borders.
  • Minimise the BEE2 if Portal 2 is run after exports.
  • Allow using keyboard arrows in selector windows.
  • Add 'Use Voice Priority' option - this allows voicelines to pick from any that fit, instead of just the highest-priority one.

  • Fix an issue where Macs couldn't find instances and created a compile error.
  • Increase the activation speed for speed-gel music audio.
  • Adjust the context window to ensure it stays onscreen (#296)
  • Fix sprite icons for Paint and Cube Droppers (#234, #250).
  • Fix description for Robot Waiting Room track (#237).
  • Add BTS light strip models (BEEmod/BEE2-items#391).
  • Add original P1 button top (BEEmod/BEE2-items#416).
  • Add stylevar to turn off goo debris (#265).
  • Fix laser item name typos (#278).
  • Improve 60s Lobby entrance (BEEmod/BEE2-items#419).
  • Add Cutout Tile palette icons (#236).
  • Use P1-era fizzler emitters for custom fizzlers (BEEmod/BEE2-items#388).
  • Fix compile error with Clean Coop Checkpoints (BEEmod/BEE2-items#339).
  • Add editor model for doorless P1 exit corridors.
  • Fix playing original BEE1 Pellet maps not working.
  • Add Blue/Orange arrows in Old Aperture Coop exits.

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Pre-Release 19 (Application)

31 May 17:50
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  • Add tooltips for item property icons (#194)
  • Fix loading screens covering up dialogs (#193)
  • Fix 'Change Defaults' causing freeze (#195)
  • Only extract and copy game resources when they've changed (#200)
  • Handle non-ASCII backup files (#201)
  • Add in samples for background music (#139)
  • Make order of items consistent.

  • New item: Signage
    • This allows placing arrows with icons (cube dropper, gel, lasers, funnel polarity, etc).
  • Add Portal 1 music tracks

  • Fix P1 warm light strip appearance. (BEEmod/BEE2-items#277)
  • Fix Old Aperture fizzler bounds textures (BEEmod/BEE2-items#276)
  • Fix P1 Entry door nodraw (#186)
  • Add 50s Light Bridge and Excursion Funnel editor models
  • Fix P1 Weighted Button (#187)
  • Add Overgrown and P1 Crushers.
  • Add BTS editor textures
  • Add Old Aperture, BTS checkpoints
  • Fix FR fizzler palette icons (BEEmod/BEE2-items#322)
  • Use clean P1 radio model
  • Portal Gun Pedestals now output when picked up (BEEmod/BEE2-items#293)
  • Portal 1 and 70s exit corridors will now only have a door when outputs are connected.

Download packages here..

Pre-Release 18

09 Feb 03:23
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Pre-Release 18 Pre-release
Pre-release
  • Use VPK files to override in-editor textures to match the style.
  • Fix crashes when exporting
  • Make error dialogs interactable.
  • Generate soundscripts for background music dynamically, so most tracks will have Repulsion, Propulsion and funnel audio layers.
  • Removed Herobrine
  • Save and load various options correctly.
  • Fix the compile error when using BEE Triggers
  • Add Old Aperture, P1 style and Overgrown editor retextures.
  • Add Old Aperture glass panels, laser relays and drawbridges.
  • Add P1 style drawbridges.
  • Add 70s and 80s pedestal button variants.
  • Use soundscripts for P1 sounds.
  • Fix bottom of P1 style sphere button.
  • Add light-strip version of Antline Router.

Package download

Pre-Release 17

31 Jan 06:33
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Pre-Release 17 Pre-release
Pre-release
  • Add groups in selector windows.
  • Add voicelines in Coop when players die.
  • Use the correct portalgun when player models are switched.
  • Fix crash with 60s flamethrowers.
  • Don't spawn goo debris in bottomless pits.
  • Improve cutout tile randomisation.
  • Make skybox selection control the fog colours used.
  • When item property window opens, the context window will hide temporarily.
  • [Mac] Fix wrong background in item properties window.
  • [Mac] Make UI sounds work.
  • [Mac] Removed Herobrine
  • Allow window items to use gratings.
  • Add 70s Funnel variant.
  • Add Nigel (from Aperture Tag)'s voicelines.
  • Make BEEMOD triggers resizeable (connect two triggers of the same type to each other).
  • Add Old Aperture mechanical Faith Plate variants (BEEmod/BEE2-items#191).
  • Add P1 HEP catchers and emitters.
  • Add some additional decorations to P1 observation rooms (keyboards, mice, computers, shelves).
  • Use custom models for P1 doors (fixing their movement).
  • Make P1 security cameras move and follow the player.
  • Fix issues with Old Aperture Observation Grates (#173).

Package download

Pre-Release 16

06 Jan 03:06
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Pre-Release 16 Pre-release
Pre-release

Download Pre-Release 16 Items Here.

  • Fix crash after extracting resources
  • Fix SubDivideFace error
  • Automatically remove antlines ingame for Catwalks, Tag Fizzler Signs and Scaffolds.
  • Improve orientations for floor/ceiling-mounted Tag Fizzler Signs. (They now point at the fizzler field itself, not at any specific point.)
  • Fix texturing of offset brush items (If off-grid, the textures will be shifted as needed to keep the texture edges on block corners).
  • Fix some retexturing issues with template items.
  • Add Half-Wall items (half white/black walls). These don't occupy space behind them, and won't block antlines.
  • Add support for Aperture Tag to Overgrown style
  • Add Aperture Tag support to Portal Guns, and various other improvements.
  • Updates to BTS floor buttons
  • Use Portal Stories turrets in Aperture Tag (since the resources are available)
  • Add Nigel (Aperture Tag)'s voicelines.
  • In 60s style, light strips are now caged.
  • Add Overgrown static panels, and faith plates
  • Fix visual glitches with catwalk stairs, and make them placeable in goo and on glass/grating.
  • Fix fire hazards in 1960s spheres (around crushers/flamethrowers, the walls will be made of fireproof metal and concrete).
  • Fix 1980s open spheres not appearing.

Pr16.2_mac: Add missing logging.handlers module
Pr16.1_mac: Add missing BEE2__main__

Pre-Release 15

23 Dec 06:45
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Pre-Release 15 Pre-release
Pre-release
  • Add logging window
  • Fix the issue with gratings, laserfields, other items
  • Properly generate broken antlines in Old Aperture and Overgrown styles.
  • New version of the collapsed Overgrown entrance 4. (Now works with blue autoportals and Aperture Tag.)
  • Fix antline router and magnet
  • Custom P1 gel dropper models (different lights for each gel)
  • Add flip-flop item. This toggles every time it's triggered.
  • Add delay items, which allow inserting a delay between input and output.
  • Blend together bottomless pit lighting better.
  • Improvements to 50s/70s buttons - fix some Coop bugs.
  • Add Old Aperture and P1 chamberlock variants, plus Aperture Tag compatibility.
  • Fix orientation of Old Aperture indicators
  • Fix some missing Announcer voice line instances.
  • Broken Sendificator antlines, plus properly styled 50s laser.

Packages

pr15.1: Add the new version of basemodui.txt

Pre-Release 14

04 Dec 02:27
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Pre-Release 14 Pre-release
Pre-release
  • Add WrathOfMobius's conductive plate items (surfaces that detect when cubes are present, and can be enabled/disabled via an input).
  • Various CutoutTile improvements (they can spawn on block edges, and can generate with misaligned squarebeams.
  • Faith Plate, Angled Panel and Flip panel compatibility:
    • Faith Plate Targets will appear on flip/angled panel surfaces (static and normal), moving with the surface.
    • The target location of catapults moves with angled panel surfaces (it's very slight, but players will now land in the exact center of the panel instead of offset slightly)
    • Fixed faith plate targets disappearing on reload
  • Fixed bug causing many config files to not load (brush templates, and voice lines among others)
  • Use templates on many items, to make textures dynamically change to fit:
    • Bases of 50s vents
    • BEEmod door frame
    • Clean floor buttons
    • Clean vents
  • Implement dynamic elements in 70s coop spawn room
  • Fix Old Aperture Paint Fizzlers not displaying effects
  • Fix Herobrine firewall backdoor
  • Remake 80s entry 3
  • Add 50s Crusher styled variant
  • Fix P1 goo texture
  • Add P1 style autoportals
  • Use grating instead of glass in P1 piston platforms, when they can submerge in goo.
  • Use worldportals or custom models to make P1 light strips embed into the wall
  • Fix various issues with gel droppers