Releases: BEEmod/BEE2.4
Releases · BEEmod/BEE2.4
Pre - Release 22 (Application)
- Make Compiler Pane standalone
- Rewrite bottomless pit logic:
- Allow 1+ deep pits.
- In BTS (specifically) add pits directly to the map.
- Fix P1 physics sounds not being loaded.
- Make selector windows non-modal.
- New Item: Monitor and Camera (P1, Clean, Overgrown)
- These allow showing another part of the test chamber on screens, or show GLaDOS/Wheatley.
- New Item: Conveyor
- Add P1 Angled Panels.
- Add Overgrown Fizzler, Pedestal Button variants.
- Add StyleVar to make exit corridors not restart the map
- Fix Original Clean ceiling (BEEmod/BEE2-items#600).
- Add 'Start Reversed' to partial blocks (inverts the colour).
- Fix respawning Futbols (BEEmod/BEE2-items#603)
- Add beams to horizontal P1 glass.
- Fix P1 door lights.
Pre - Release 21.5 (Application)
This fixes the startup issue.
- Add Futbols.
- Add Rexaura cube/pellet fizzling behaviour.
- Add Rexaura Cube Deflector.
- Add Rexaura Positronic Energy Orbs.
- Add Apocalypse GLaDOS voice lines.
- Add Old Aperture and P1 BEE door variants.
- Switch to Markdown syntax in descriptions.
- Fix 'keep window inside' / 'show log window' (#328).
- Fix compiler crash when using Hammer (#311).
- Improve positioning of tooltips in some cases.
- Clean up positioning of tags pane (#342).
- Make unstyled stylevars (BEE Trigger) appear in the 'All' section
- Add option to dump packed files to a directory.
- Allow overwriting palette files when saving.
- Fix some issues when dragging items on Mac (#349).
- Skip '.DS_STORE' in resources folders (#350).
- Fix Clean Rocket Turret.
- Add Overgrown laser variants.
- Improvements to P1 goo.
- Don't use side particles on P1 one-wide fizzlers.
- Add 2nd BTS Entry Corridor.
- Add several P1 sounds (collisions and footsteps).
Pre - Release 21 (Application)
- Add Futbols.
- Add Rexaura cube/pellet fizzling behaviour.
- Add Rexaura Cube Deflector.
- Add Rexaura Positronic Energy Orbs.
- Add Apocalypse GLaDOS voice lines.
- Add Old Aperture and P1 BEE door variants.
- Switch to Markdown syntax in descriptions.
- Fix 'keep window inside' / 'show log window' (#328).
- Fix compiler crash when using Hammer (#311).
- Improve positioning of tooltips in some cases.
- Clean up positioning of tags pane (#342).
- Make unstyled stylevars (BEE Trigger) appear in the 'All' section
- Add option to dump packed files to a directory.
- Allow overwriting palette files when saving.
- Fix some issues when dragging items on Mac (#349).
- Skip '.DS_STORE' in resources folders (#350).
- Fix Clean Rocket Turret.
- Add Overgrown laser variants.
- Improvements to P1 goo.
- Don't use side particles on P1 one-wide fizzlers.
- Add 2nd BTS Entry Corridor.
- Add several P1 sounds (collisions and footsteps).
Pre - Release 20 (Application)
- Add Large Faith Plate items.
- Add Rexaura Music.
- Add Retractable Pedestal Button.
- Add customisable Vactubes (working similar to catwalks and scaffolds. Each piece is a straight tube segment, connect in the direction of travel.)
- Add in 70s and 80s Cave voicelines, as well as fix issues with mid-chamber dialogue.
- Display entity counts after each compile inside the BEE2
- Change Cutout Tile tile weightings, so tiles are more common on borders.
- Minimise the BEE2 if Portal 2 is run after exports.
- Allow using keyboard arrows in selector windows.
- Add 'Use Voice Priority' option - this allows voicelines to pick from any that fit, instead of just the highest-priority one.
- Fix an issue where Macs couldn't find instances and created a compile error.
- Increase the activation speed for speed-gel music audio.
- Adjust the context window to ensure it stays onscreen (#296)
- Fix sprite icons for Paint and Cube Droppers (#234, #250).
- Fix description for Robot Waiting Room track (#237).
- Add BTS light strip models (BEEmod/BEE2-items#391).
- Add original P1 button top (BEEmod/BEE2-items#416).
- Add stylevar to turn off goo debris (#265).
- Fix laser item name typos (#278).
- Improve 60s Lobby entrance (BEEmod/BEE2-items#419).
- Add Cutout Tile palette icons (#236).
- Use P1-era fizzler emitters for custom fizzlers (BEEmod/BEE2-items#388).
- Fix compile error with Clean Coop Checkpoints (BEEmod/BEE2-items#339).
- Add editor model for doorless P1 exit corridors.
- Fix playing original BEE1 Pellet maps not working.
- Add Blue/Orange arrows in Old Aperture Coop exits.
Download Packages
Pre-Release 19 (Application)
- Add tooltips for item property icons (#194)
- Fix loading screens covering up dialogs (#193)
- Fix 'Change Defaults' causing freeze (#195)
- Only extract and copy game resources when they've changed (#200)
- Handle non-ASCII backup files (#201)
- Add in samples for background music (#139)
- Make order of items consistent.
- New item: Signage
- This allows placing arrows with icons (cube dropper, gel, lasers, funnel polarity, etc).
- Add Portal 1 music tracks
- Fix P1 warm light strip appearance. (BEEmod/BEE2-items#277)
- Fix Old Aperture fizzler bounds textures (BEEmod/BEE2-items#276)
- Fix P1 Entry door nodraw (#186)
- Add 50s Light Bridge and Excursion Funnel editor models
- Fix P1 Weighted Button (#187)
- Add Overgrown and P1 Crushers.
- Add BTS editor textures
- Add Old Aperture, BTS checkpoints
- Fix FR fizzler palette icons (BEEmod/BEE2-items#322)
- Use clean P1 radio model
- Portal Gun Pedestals now output when picked up (BEEmod/BEE2-items#293)
- Portal 1 and 70s exit corridors will now only have a door when outputs are connected.
Download packages here..
Pre-Release 18
- Use VPK files to override in-editor textures to match the style.
- Fix crashes when exporting
- Make error dialogs interactable.
- Generate soundscripts for background music dynamically, so most tracks will have Repulsion, Propulsion and funnel audio layers.
- Removed Herobrine
- Save and load various options correctly.
- Fix the compile error when using BEE Triggers
- Add Old Aperture, P1 style and Overgrown editor retextures.
- Add Old Aperture glass panels, laser relays and drawbridges.
- Add P1 style drawbridges.
- Add 70s and 80s pedestal button variants.
- Use soundscripts for P1 sounds.
- Fix bottom of P1 style sphere button.
- Add light-strip version of Antline Router.
Pre-Release 17
- Add groups in selector windows.
- Add voicelines in Coop when players die.
- Use the correct portalgun when player models are switched.
- Fix crash with 60s flamethrowers.
- Don't spawn goo debris in bottomless pits.
- Improve cutout tile randomisation.
- Make skybox selection control the fog colours used.
- When item property window opens, the context window will hide temporarily.
- [Mac] Fix wrong background in item properties window.
- [Mac] Make UI sounds work.
- [Mac] Removed Herobrine
- Allow window items to use gratings.
- Add 70s Funnel variant.
- Add Nigel (from Aperture Tag)'s voicelines.
- Make BEEMOD triggers resizeable (connect two triggers of the same type to each other).
- Add Old Aperture mechanical Faith Plate variants (BEEmod/BEE2-items#191).
- Add P1 HEP catchers and emitters.
- Add some additional decorations to P1 observation rooms (keyboards, mice, computers, shelves).
- Use custom models for P1 doors (fixing their movement).
- Make P1 security cameras move and follow the player.
- Fix issues with Old Aperture Observation Grates (#173).
Pre-Release 16
Download Pre-Release 16 Items Here.
- Fix crash after extracting resources
- Fix SubDivideFace error
- Automatically remove antlines ingame for Catwalks, Tag Fizzler Signs and Scaffolds.
- Improve orientations for floor/ceiling-mounted Tag Fizzler Signs. (They now point at the fizzler field itself, not at any specific point.)
- Fix texturing of offset brush items (If off-grid, the textures will be shifted as needed to keep the texture edges on block corners).
- Fix some retexturing issues with template items.
- Add Half-Wall items (half white/black walls). These don't occupy space behind them, and won't block antlines.
- Add support for Aperture Tag to Overgrown style
- Add Aperture Tag support to Portal Guns, and various other improvements.
- Updates to BTS floor buttons
- Use Portal Stories turrets in Aperture Tag (since the resources are available)
- Add Nigel (Aperture Tag)'s voicelines.
- In 60s style, light strips are now caged.
- Add Overgrown static panels, and faith plates
- Fix visual glitches with catwalk stairs, and make them placeable in goo and on glass/grating.
- Fix fire hazards in 1960s spheres (around crushers/flamethrowers, the walls will be made of fireproof metal and concrete).
- Fix 1980s open spheres not appearing.
Pr16.2_mac: Add missing logging.handlers
module
Pr16.1_mac: Add missing BEE2__main__
Pre-Release 15
- Add logging window
- Fix the issue with gratings, laserfields, other items
- Properly generate broken antlines in Old Aperture and Overgrown styles.
- New version of the collapsed Overgrown entrance 4. (Now works with blue autoportals and Aperture Tag.)
- Fix antline router and magnet
- Custom P1 gel dropper models (different lights for each gel)
- Add flip-flop item. This toggles every time it's triggered.
- Add delay items, which allow inserting a delay between input and output.
- Blend together bottomless pit lighting better.
- Improvements to 50s/70s buttons - fix some Coop bugs.
- Add Old Aperture and P1 chamberlock variants, plus Aperture Tag compatibility.
- Fix orientation of Old Aperture indicators
- Fix some missing Announcer voice line instances.
- Broken Sendificator antlines, plus properly styled 50s laser.
pr15.1: Add the new version of basemodui.txt
Pre-Release 14
- Add WrathOfMobius's conductive plate items (surfaces that detect when cubes are present, and can be enabled/disabled via an input).
- Various CutoutTile improvements (they can spawn on block edges, and can generate with misaligned squarebeams.
- Faith Plate, Angled Panel and Flip panel compatibility:
- Faith Plate Targets will appear on flip/angled panel surfaces (static and normal), moving with the surface.
- The target location of catapults moves with angled panel surfaces (it's very slight, but players will now land in the exact center of the panel instead of offset slightly)
- Fixed faith plate targets disappearing on reload
- Fixed bug causing many config files to not load (brush templates, and voice lines among others)
- Use templates on many items, to make textures dynamically change to fit:
- Bases of 50s vents
- BEEmod door frame
- Clean floor buttons
- Clean vents
- Implement dynamic elements in 70s coop spawn room
- Fix Old Aperture Paint Fizzlers not displaying effects
- Fix Herobrine firewall backdoor
- Remake 80s entry 3
- Add 50s Crusher styled variant
- Fix P1 goo texture
- Add P1 style autoportals
- Use grating instead of glass in P1 piston platforms, when they can submerge in goo.
- Use worldportals or custom models to make P1 light strips embed into the wall
- Fix various issues with gel droppers