Chip3 is an interactive simulator of a simple computer.
It simulates a Von Neumann 8-bit CPU with a 3-bit instruction set, a 5-bit memory addressing scheme, and one register.
Included is a workbench with inspectors to examine the state of the whole system down to clock cycle level, and supports time-travel to previous states aiding learning and debugging. The architecture is simple, declarative, and is separated between system and inspector. The code itself is as simple as possible, and is laid out in a purely functional fashion.
- Quick start
- Running programs
- Programmer's handbook
- API reference
- Building and testing
- Compatibility
- Roadmap
- Changelog
- License
Try the live demo to give the system a spin. Altough there is no way to input a custom program in the Workbench at the moment, the machine comes preloaded with a sample "bouncy bits" program that can be fully stepped through and will output to console.
The Workbench will initialize a pristine system with a program already loaded into memory and ready to run.
You can step through and fully inspect the system at every clock cycle, even mid-phase, and rewind execution to better understand the effects of the code on CPU and memory.
The Workbench is not yet feature-complete, but you can code and run your own programs as detailed under Running programs.
For a more detailed explanation of how the system is composed, how the CPU works and what opcodes are available, see the Programmer's handbook.
To run your own programs, the easiest way is to clone the repository, build a runnable version, and edit the resulting dist/index.html
replacing the provided program with your own.
git clone https://github.com/zenoamaro/chip3.git && cd chip3
npm install
make build
open dist/index.html
Another way is to install the package locally, and instance the workbench manually:
npm install zenoamaro/chip3
import {Workbench} from 'chip3';
Workbench.App.bootstrap(document.body, {
program: [
/*
Bouncy bits
-----------
This program bounces a single bit inside the accumulator to the
left and to the right, changing direction whenever it hits the
bounds of the register.
*/
/* 00000 */ 0b00110001, // init: LD <current>
/* 00001 */ 0b11100000, // output: OUT
/* 00010 */ 0b10010010, // bounds: AND <first_last>
/* 00011 */ 0b11000111, // JZ [move]
/* 00100 */ 0b00110000, // reverse: LD <direction>
/* 00101 */ 0b00000010, // NOT
/* 00110 */ 0b01010000, // ST <direction>
/* 00111 */ 0b00110000, // move: LD <direction>
/* 01000 */ 0b11001100, // JZ [right]
/* 01001 */ 0b00110001, // left: LD <current>
/* 01010 */ 0b00001000, // ROL
/* 01011 */ 0b10101110, // JMP [store]
/* 01100 */ 0b00110001, // right: LD <current>
/* 01101 */ 0b00010000, // ROR
/* 01110 */ 0b01010001, // store: ST <current>
/* 01111 */ 0b10100001, // JMP output
/* 10000 */ 0b11111111, // data: DATA <direction> 255
/* 10001 */ 0b10000000, // DATA <current> 128
/* 10010 */ 0b10000001, // DATA <first_last> 129
]
});
Chip3 simulates a simple yet complete computer with the following features:
-
a Von Neumann architecture, where code and data share the same address space and memory; code is data, so code is allowed to modify itself or be interchangeably interpreted as data.
-
a 3-bit instruction set, giving a grand total of eight available instructions.
-
a 5-bit addressing scheme allowing access to thirty-two 8-bit words of glorious memory.
-
a single general-purpose 8-bit register named accumulator.
-
internal registers to store current instruction, addressing, program counter, and to interface to the bus.
The CPU has a strict, non-pipelined instruction cycle consisting of:
-
the FETCH phase (always two clock cycles) During this phase, memory is asked for the contents of the location at program counter on the bus. The results are read and decoded on the next cycle.
-
the EXECUTION phase (up to two clock cycles) The instruction is executed according to the contents of the registers, and will require one or two cycles depending on whether there is a memory read involved. Writing to memory requires only one cycle.
The following table describes the current instruction set:
Opcode | Mnemonic | Operands | T | Function |
---|---|---|---|---|
000 | OPR | operator | 1 | Operate on accumulator |
001 | LD | address | 2 | Load memory into accumulator |
010 | ST | address | 1 | Store accumulator into memory |
011 | ADD | address | 2 | Add memory location to accumulator |
100 | AND | address | 2 | Bitwise AND memory with accumulator |
101 | JMP | address | 1 | Inconditional jump |
110 | JZ | address | 1 | Jump if accumulator is zero |
111 | OUT | 1 | Output value of accumulator |
The operator
type of operand is a set of flags specifying operations to be run on the accumulator. Every operation whose flag is set will run, strictly in the order presented below. Zero flags set are practically equivalent to a NOP
instruction, and are in fact disassembled as such.
Operator | Mnemonic | Function |
---|---|---|
00001 | CLR | Clear accumulator |
00010 | NOT | One's complement accumulator |
00100 | INC | Increment accumulator |
01000 | ROL | Rotate accumulator left |
10000 | ROR | Rotate accumulator right |
See the source-generated documentation.
To test or work on the project, clone it and install dependencies:
git clone https://github.com/zenoamaro/chip3.git
npm install
You can run the automated test suite like so (altough there are no tests yet):
npm test
And build an ES5 and a distributable version of the source:
make build
A quick worflow for development, which reloads on every file change:
make devel
More tasks are available on the Makefile:
prepublish .... tests, rebuilds lib, dist and docs.
build ......... builds and optimizes distributables.
devel ......... rebuilds on file change.
clean ......... removes the built artifacts.
docs .......... compiles the docs from the sources.
lint .......... lints the source.
test .......... runs the unit tests.
test-watch .... reruns the unit tests on file change.
- A better bus implementation to move data around
- The ability to modify ram and cpu state in-place
- A better disassembler
- A working assembler
- Multiple CPU families or systems
- Proper I/O and devices
The MIT License (MIT)
Copyright (c) 2015, zenoamaro [email protected]
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.