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first batch of Playstation tests alongside other changes
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namespace libNOM.io.Enums; | ||
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/// <summary> | ||
/// Specifies available game modes. | ||
/// </summary> | ||
/// <seealso cref="libMBIN\Source\NMS\GameComponents\GcDifficultyPresetType.cs"/> | ||
public enum DifficultyPresetTypeEnum : byte | ||
{ | ||
Invalid, | ||
Custom, | ||
Normal, | ||
Creative, | ||
Relaxed, | ||
Survival, | ||
Permadeath, | ||
} |
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Original file line number | Diff line number | Diff line change |
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namespace libNOM.io.Enums; | ||
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||
|
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/// <summary> | ||
/// ... | ||
/// </summary> | ||
internal enum SaveFormatEnum : uint | ||
{ | ||
Vanilla, | ||
Foundation, | ||
Frontiers, | ||
Waypoint, | ||
} |
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