-
-
Notifications
You must be signed in to change notification settings - Fork 3
Commit
This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository.
* reworked structure and platforms * updated meta information * incompatibility tags as constant and some fixes * add first tests * container refactoring * improvements, refactoring and first Microsoft tests * more Microsoft tests * more tests for container and Microsoft * add Steam tests * add Gog tests * new setting to control external sources in user identification process * add Switch tests and some other stuff * additional Container tests * add meta data and account tests for Steam * meta data and account tests for Microsoft * unify PlatformExtra for Steam and Microsoft * meta data and account tests for Switch * first batch of Playstation tests alongside other changes * cleanup and refactoring to use span for Steam and Microsoft * cleanup and refactoring to use span for Switch * cleanup and refactoring to use span for Playstation plus all tests * extension cleanup, typos, and some renaming * add transfer tests * refactor collection and add tests * refactor the converter class and add tests * fixed some last issues * update secret placeholder * ci: add matrix tests and separate the build job * make CRUD properties public and fix Switch meta creation * add GetValues and some flags to the Container * update testsuite archive * fix case sensitive backup collection generation * minor span extension refactoring
- Loading branch information
Showing
76 changed files
with
17,569 additions
and
5,183 deletions.
There are no files selected for viewing
This file was deleted.
Oops, something went wrong.
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,34 @@ | ||
Major refactoring across the board with some breaking changes. Now also targeting | ||
.NET 7 and publishing to the NuGet Gallery. | ||
|
||
### Added | ||
* Now targeting .NET 7 as per the [.NET release lifecycle](https://dotnet.microsoft.com/en-us/platform/support/policy/dotnet-core) | ||
* Now publishing to [NuGet Gallery](https://www.nuget.org/packages/libNOM.io) | ||
* A setting to choose between writing always or only if a container is unsynced | ||
* A privacy setting to decide whether external sources should be used to to improve | ||
user identification (e.g. launcher configs or API calls) | ||
* An IPlatform interface you can use instead of the abstract base class | ||
* Lots of UnitTests | ||
* Support for game version **Echoes 4.40** | ||
* Voyagers Expedition | ||
* Support for macOS when Steam is used | ||
* Probably more... | ||
|
||
### Changed | ||
* Bump K4os.Compression.LZ4 from 1.3.5 to 1.3.6 | ||
* Bump libNOM.map from 0.9.1 to 0.9.2 | ||
* Renamed the settings _LastWriteTime_ and _Mapping_ | ||
* Default value for some settings | ||
* Names of the IsVersion flags now include the version number as well | ||
* DifficultyPresetTypeEnum has been added and therefore PresetGameModeEnum is now | ||
only used internal | ||
* More getter and setter for JSON tokens and values | ||
* Probably more... | ||
|
||
### Removed | ||
* Maybe some things... | ||
|
||
### Fixed | ||
* The _Mapping_ settings is now only used to determine input/output and not for | ||
modifying things internally | ||
* A number of different issues reported on [Discord](https://discord.gg/nomnom-762409407488720918) and the [NomNom repository](https://github.com/zencq/NomNom/milestone/10) |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Oops, something went wrong.