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; Value macros | ||
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percent EQUS "* $ff / 100" | ||
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; Constant data (db, dw, dl) macros | ||
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dwb: MACRO | ||
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; Legacy support for pre-2018 pokecrystal. | ||
; Allows porting scripts with as few edits as possible. | ||
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; macros/rst.asm | ||
callba EQUS "farcall" | ||
callab EQUS "callfar" | ||
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; macros/scripts/audio.asm | ||
unknownmusic0xde EQUS "sound_duty" | ||
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; macros/scripts/events.asm | ||
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checkmorn EQUS "checktime MORN" | ||
checkday EQUS "checktime DAY" | ||
checknite EQUS "checktime NITE" | ||
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if_equal EQUS "ifequal" | ||
if_not_equal EQUS "ifnotequal" | ||
if_greater_than EQUS "ifgreater" | ||
if_less_than EQUS "ifless" | ||
end_all EQUS "endall" | ||
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checkmaptriggers EQUS "checkmapscene" | ||
domaptrigger EQUS "setmapscene" | ||
checktriggers EQUS "checkscene" | ||
dotrigger EQUS "setscene" | ||
faceperson EQUS "faceobject" | ||
moveperson EQUS "moveobject" | ||
writepersonxy EQUS "writeobjectxy" | ||
spriteface EQUS "objectface" | ||
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RAM2MEM EQUS "vartomem" | ||
loadfont EQUS "opentext" | ||
loadmenudata EQUS "loadmenuheader" | ||
writebackup EQUS "closewindow" | ||
interpretmenu EQUS "_2dmenu" | ||
interpretmenu2 EQUS "verticalmenu" | ||
battlecheck EQUS "randomwildmon" | ||
loadtrainerdata EQUS "loadmemtrainer" | ||
loadpokedata EQUS "loadwildmon" | ||
returnafterbattle EQUS "reloadmapafterbattle" | ||
trainerstatus EQUS "trainerflagaction" | ||
talkaftercancel EQUS "endifjustbattled" | ||
talkaftercheck EQUS "checkjustbattled" | ||
playrammusic EQUS "encountermusic" | ||
reloadmapmusic EQUS "dontrestartmapmusic" | ||
resetfuncs EQUS "endall" | ||
storetext EQUS "battletowertext" | ||
displaylocation EQUS "landmarktotext" | ||
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; macros/scripts/maps.asm | ||
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maptrigger EQUS "scene_script" | ||
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warp_def: MACRO | ||
warp_event \2, \1, \4, \3 | ||
ENDM | ||
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xy_trigger: MACRO | ||
coord_event \3, \2, \1, \5 | ||
ENDM | ||
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signpost: MACRO | ||
bg_event \2, \1, \3, \4 | ||
ENDM | ||
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person_event: MACRO | ||
; object_event \3, \2, \1, \4, \5, \6, \7, \8, \9, \10, \11, \12, \13 | ||
db \1, \2 + 4, \3 + 4, \4 | ||
dn \6, \5 | ||
db \7, \8 | ||
shift | ||
dn \8, \9 | ||
shift | ||
db \9 | ||
shift | ||
dw \9 | ||
shift | ||
dw \9 | ||
ENDM | ||
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PERSONTYPE_SCRIPT EQUS "OBJECTTYPE_SCRIPT" | ||
PERSONTYPE_ITEMBALL EQUS "OBJECTTYPE_ITEMBALL" | ||
PERSONTYPE_TRAINER EQUS "OBJECTTYPE_TRAINER" | ||
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; macros/scripts/movement.asm | ||
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show_person EQUS "show_object" | ||
hide_person EQUS "hide_person" | ||
remove_person EQUS "remove_object" | ||
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turn_head_down EQUS "turn_head DOWN" | ||
turn_head_up EQUS "turn_head UP" | ||
turn_head_left EQUS "turn_head LEFT" | ||
turn_head_right EQUS "turn_head RIGHT" | ||
turn_step_down EQUS "turn_step DOWN" | ||
turn_step_up EQUS "turn_step UP" | ||
turn_step_left EQUS "turn_step LEFT" | ||
turn_step_right EQUS "turn_step RIGHT" | ||
slow_step_down EQUS "slow_step DOWN" | ||
slow_step_up EQUS "slow_step UP" | ||
slow_step_left EQUS "slow_step LEFT" | ||
slow_step_right EQUS "slow_step RIGHT" | ||
step_down EQUS "step DOWN" | ||
step_up EQUS "step UP" | ||
step_left EQUS "step LEFT" | ||
step_right EQUS "step RIGHT" | ||
big_step_down EQUS "big_step DOWN" | ||
big_step_up EQUS "big_step UP" | ||
big_step_left EQUS "big_step LEFT" | ||
big_step_right EQUS "big_step RIGHT" | ||
slow_slide_step_down EQUS "slow_slide_step DOWN" | ||
slow_slide_step_up EQUS "slow_slide_step UP" | ||
slow_slide_step_left EQUS "slow_slide_step LEFT" | ||
slow_slide_step_right EQUS "slow_slide_step RIGHT" | ||
slide_step_down EQUS "slide_step DOWN" | ||
slide_step_up EQUS "slide_step UP" | ||
slide_step_left EQUS "slide_step LEFT" | ||
slide_step_right EQUS "slide_step RIGHT" | ||
fast_slide_step_down EQUS "fast_slide_step DOWN" | ||
fast_slide_step_up EQUS "fast_slide_step UP" | ||
fast_slide_step_left EQUS "fast_slide_step LEFT" | ||
fast_slide_step_right EQUS "fast_slide_step RIGHT" | ||
turn_away_down EQUS "turn_away DOWN" | ||
turn_away_up EQUS "turn_away UP" | ||
turn_away_left EQUS "turn_away LEFT" | ||
turn_away_right EQUS "turn_away RIGHT" | ||
turn_in_down EQUS "turn_in DOWN" | ||
turn_in_up EQUS "turn_in UP" | ||
turn_in_left EQUS "turn_in LEFT" | ||
turn_in_right EQUS "turn_in RIGHT" | ||
turn_waterfall_down EQUS "turn_waterfall DOWN" | ||
turn_waterfall_up EQUS "turn_waterfall UP" | ||
turn_waterfall_left EQUS "turn_waterfall LEFT" | ||
turn_waterfall_right EQUS "turn_waterfall RIGHT" | ||
slow_jump_step_down EQUS "slow_jump_step DOWN" | ||
slow_jump_step_up EQUS "slow_jump_step UP" | ||
slow_jump_step_left EQUS "slow_jump_step LEFT" | ||
slow_jump_step_right EQUS "slow_jump_step RIGHT" | ||
jump_step_down EQUS "jump_step DOWN" | ||
jump_step_up EQUS "jump_step UP" | ||
jump_step_left EQUS "jump_step LEFT" | ||
jump_step_right EQUS "jump_step RIGHT" | ||
fast_jump_step_down EQUS "fast_jump_step DOWN" | ||
fast_jump_step_up EQUS "fast_jump_step UP" | ||
fast_jump_step_left EQUS "fast_jump_step LEFT" | ||
fast_jump_step_right EQUS "fast_jump_step RIGHT" | ||
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step_sleep_1 EQUS "step_sleep 1" | ||
step_sleep_2 EQUS "step_sleep 2" | ||
step_sleep_3 EQUS "step_sleep 3" | ||
step_sleep_4 EQUS "step_sleep 4" | ||
step_sleep_5 EQUS "step_sleep 5" | ||
step_sleep_6 EQUS "step_sleep 6" | ||
step_sleep_7 EQUS "step_sleep 7" | ||
step_sleep_8 EQUS "step_sleep 8" |