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模组名称:HyperdimensionalTech(超维科技)
作者: Imgood
模组描述: 围绕超维度科技主题进行内容设计。背景设定是宇宙是多元维度的,所以一系列机器利用多维度科技技术来进行资源获取或加工。
设定中的其中一个维度中的硅基生物原住民具备极高的科技水平,他们实现了真正意义上的机械飞升,所有原住民都集合成了一个整体意识。在文明不断发展过程中他们不断复制自己,,他们拥有空间压缩技术、反物质产能技术、零点能发电技术、质量湮灭发电技术等等。他们成功避免了宇宙的最终归宿——大热寂,在空间压缩技术的支持下,维度内所有空间都被压缩并且以奇点级的密度填充满了机械体。玩家所在的GTNH世界开发除了一种机器(超维度谐振演变器),它可以挖掘多元维度中的物质例如机械维度中能挖掘出机械奇点,奇点可以解(另一台机器:超维度物质解压器)压成GTNH世界观的任意阶段的机械部件、芯片、处理器、AE存储元件等等
目标: 后期材料的合成工序复杂,通常一个AE下单可能需要涉及几十甚至上百上千的工序,该模组旨在让这些工序变成几个步骤,让服务器或客户端性能占用变少。除此之外机器的设计会很特殊,通常机器都是非常巨大的且具有炫酷科幻的外观,以此来满足建筑审美的需求。可能会通过Mixin对GTNH原版的内容进行改动。增加一些额外的建筑方块以用于机器结构。计划增加多种方块的变种来支持斜坡的CTM(伪)。
作者留言:我很高兴大伙往我的模组里添加新内容,这个模组我也是学习了别人的代码进行开发的(TST、Chisel等等),在添加你的内容前请确认你的结构足够符合模组的初衷,如果你的机器结构不符合本模组的审美设计那肯定是不允许的,我可以为你重新设计结构。
注:目前本模组正在进行缓慢的开发,机器等合成配方还未添加。 模组预览:
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机器特效预览:
https://github.com/ImgoodWK/Hyperdimensional-Tech/assets/62410956/f022336f-ba32-4ce1-b5a5-a15120b719c1

计划中的开发内容:
1、奇点解压器:发电设备,用以解压超维度谐振演变器生产的奇点。
2、超维度谐振演变器:挖掘多元维度的奇点。
3、添加某些带有CTM的方块的变种方块,用以支持在斜坡的伪CTM。
4、矿石工厂:代替复杂矿物处理产线的机器,输入原料直接输出产物和副产物(会有增产机制)。

Mod Name: HyperdimensionalTech (超维科技)
Author: Imgood
Module Description: This mod is designed around the theme of hyperdimensional technology. The backstory is set in a universe of multiple dimensions, where a series of machines use multidimensional tech to extract and process resources.

In one of these dimensions live silicon-based native beings with extremely advanced technology. They have achieved true mechanical ascension, with all the natives merging into a collective consciousness. As their civilization continued to develop, they constantly replicated themselves. They possess technologies such as space compression, antimatter production, zero-point energy generation, and mass annihilation power. They successfully avoided the universe’s eventual fate—the heat death. Supported by space compression technology, all space within their dimension is compressed and filled with mechanical bodies at singularity-level density. The GTNH world, where the player exists, has developed a machine (the Hyperdimensional Resonance Evolver) that can mine materials from multiple dimensions. For example, the mechanical dimension can yield mechanical singularities. These singularities can be decompressed (another machine: the Hyperdimensional Matter Decompressor) into mechanical components, chips, processors, AE storage elements, etc., at any stage according to the GTNH world view.

Objective: The synthesis process of late-stage materials is complex, often involving dozens, if not hundreds or thousands, of steps for a single AE order. This module aims to reduce these processes to a few steps, minimizing performance consumption on servers or clients. Additionally, the machines are specially designed to be huge with a cool sci-fi aesthetic, catering to building aesthetic needs. It might incorporate Mixin to modify vanilla content of GTNH and add additional building blocks for machine structures. Planned additions include various block variants to support pseudo-CTM for slopes.

Author’s Note: I’m delighted that everyone is adding new content to my module. I developed this module by learning from others’ code (TST, Chisel, etc.). Please ensure that your structures align with the module’s initial design before adding your content. If your machine structures do not conform to the module’s aesthetic design, they will certainly not be permitted. I can help redesign the structure for you.

Planned Development Content:
Singularity Decompressor: A power generation device used to decompress singularities produced by the Hyperdimensional Resonance Evolver.
Hyperdimensional Resonance Evolver: A machine that mines singularities from multiple dimensions.
Adding variants of blocks with CTM support for pseudo-CTM on slopes.
Ore Factory: A machine to replace complex ore processing lines, inputting raw materials directly outputting products and by-products (with a yield increase mechanism).

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