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4D5307DF - Blue Dragon #988
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half duplicate #110 will leave open as have different IDs |
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Tried playing this game in November but it's still corrupted. R.I.P hope it's fixed soon cause I really want to play this. |
The game now runs and renders though if you don't skip cutscenes the game will lag and shortly crash after Must be run with the Directx 12 version of the emulator |
I tested this on commit: xenia-project/xenia@21def8a The game has mostly been fine though after the first boss fight visuals start to glitch out, however reloading a save will fix this, but when moving to a new area the textures break completely. My log: xenia.zip Screenshots: Before going down stairs (loading lower level of building) After going down stairs (lower level) |
Once i get to the drill machine and go up to the second level, the textures and graphics are so scrambled. I've tried reloading but it doesn't work. Not sure what else i could try.. |
So this needs it's labels updated as gpu-missing-drawing is no longer an issue as long as you use the D3D12 build. Labels: remove gpu-missing-drawing |
Also since it doesn't have XamSwapDisc it also has unimplemented kernel features Labels: kernel-unimplemented-feature |
Exactly how? Because it crashes most of the time on d3d12?
…On Wed, Jan 2, 2019 at 2:46 AM ZolaKluke ***@***.***> wrote:
So this needs it's labels updated as gpu-missing-drawing is no longer an
issue as long as you use the D3D12 build and also I would recommend this
being considered state-playable as I was able to beat the whole game
although there is tonnes of rendering issues sometimes it's 100% beatable
Labels: state-playable, remove gpu-missing-drawing
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I haven't had this game crash once a part from screwing with game files and loading saves with the wrong disc this game does not crash at all, sure it has some visual issues, but hasn't crashed during proper gameplay yet
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You can play the game, but it's not playable yet. It's current issues is the audio is out of sync by about 2 seconds and the true killer is the performance killing vertex explosions after about 2-3 hours of gameplay which can be bypassed temporarily with an actual save from a Xbox 360 |
https://mega.nz/#!RpZFnAqC!A6W6HZAUYXhkfTkEJzUqwrtkMfZpG2Nv9x1hiNsk6V4 |
So if your unaware I recently made a discovery that is a workaround for the graphics glitches that occur, pretty much when they do occur you can click GPU > Trace Frame on the Xenia window (see screenshot below) or simply press F4 which creates a trace frame and also resets graphics memory resulting in making the game semi-playable again. I've also linked 2 videos below which you can see the trick being used. Videos: |
I did as you said and improved, now I'll see later. |
Then you can play by pressing F4, anyway if the game is still without moving the character, after a while the screen darkens, and I didn't put it in fullsceen. |
I updated my hardware and tried the December 4th version but nothing has changed, there is always the graphic problem, and if I press F4 the game graphics not resolve and crashes after a while. |
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Hey guys, kind of out of topic question but I just tried on the latest version of xenia and now that it's at least playable i'm wondering if there's a way to get japanese audio because I only have english,spanish and german. |
My Game is Crashing when I Try to enter the "Deep Zone" and here is the crash log for it |
I just want to register my interest, and say that the vertex explosion bug still happens, but F4 indeed fixes it. If F4 fixes it though, surely it can't be too hard for someone to develop a quick fix that does this automatically. Anything that improves the experience in the short term is better than nothing, right? It only seems to happen during scene changes (especially after a cutscene), which should narrow it down. |
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just tried on Canary build 15d561f1d (Jan31st 2021) seems like the Video corruption and vertex Explosion bugs are (only played till just after the landshark dropping you into the caves)are mostly down to just the CS's, Shu's "Scrap" greatsword still has a garbled texturedurring the first cutscene, (more pronounced in the latest Nightly build and that still requires manual trace frame/Clear frame cache to fix the problem temporarily vs just skipping the CS in canary.) Seems far more playable but yea Performance tanks when the vertex explosion bug occurs. |
I've found that it happens consistently when moving between the 1st and 2nd floor of the moving mech base. The one that travels in a circle around the ice protrusion in the top left corner of the map just before the point in the game where you would enter the deep zone. Not like I can get any further in the game because when I try and enter the deep zone, the game crashes as soon as the landshark vs mechat sequence begins. I have a few instances of it crashing, but one where the entire emulator just close and didn't state that it paused itself or anything, so I saved that log seperately from the others if it happened to be a special case. (Spoilers, if anyone cares.) Another place the general texture glitheyness happens consistently is when Zola starts talking about her seeing the blueprint for the planet splitting in half when trying to escape nene's base. displayed in the first video. Here's my game save if it happens to help anyone at all with figuring out these issues: |
As of 4th Aug 2021 Canary build the crash at the deep zone no longer happens. Have been able to complete the game, though vertex explosions were fairly prevalent at the end. |
The game crashes randomly when loading any cutscene or loading another area. |
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Using the below settings and using Xenia Canary Build: Random crashes and 'Random Vertex Explosion' fix:ExpandThat said I want to point out there are 2 different types of vertex explosions. Random and Consistent. The random ones that happen during cutscenes and loading zones are fixed with f4/f5 and the I also want to point out that the random crashes are seemingly caused by the random vertex explosions. If you leave a random vertex explosion on the screen, each frame being drawn has a chance to crash the game with the error I used the following configuration to complete a playthrough and had no crashes and only had to push F5 a small handful of times to fix some rare minor texture issues now and then. (With these settings, random vertex explosions are gone but there are a handful of areas with consistent explosions that this wont fix.)
Remaining Issues:Expand
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looks like your settings w/ the Jan 23rd 2023 Canary build introduced a new texture Issue. |
First cutscene after Blue Dragon title drop exhibits massive flickering (all settings at default, Canary Feb 17 2023 build). |
Tested on the main branch and Canary... Lots of display issues in this game. F4 sometimes fixes the issue. And after a while, the game innevitably crashes. (Usually within 20mins on Canary, an hour or so in the main branch.). Performance seems higher in Canary, but due to visual bugs on both branch's as well as crashing, the game isnt actually playable. My PC: Ryzen 2700X, Windows 11, 32gb DDR4 3600, and RX 5700XT. Running latest builds of both branches as of 4/12/23. |
Hi |
Game is unplayable in newest Canary. Triangles everywhere flooding screen any time you load more than 1 scene (vram overload? Pointer math error?) Either way, still works on regular xenia. |
am sorry to ask, but im having freezes entering in a specific area in disk2 of blue dragon and i dont really know what is getting me the problem. Am playing via steam deck, xenia canary |
Hi, have you found a solution for this bug? I have the same problem running the game on steam deck. Seems this problem only happens if fur or feather textures are used. Kluke's Shadow Phoenix has the same problem like the sheep people. My graphic settings: gpu=d3d12 vsync=true clear_memory_page_state=true texture_cache_memory_limit_hard=3072 texture_cache_memory_limit_render_to_texture= texture_cache_memory_limit_soft=1536 texture_cache_memory_limit_soft_lifetime=120m |
Xenia Canary issue: xenia-canary#6 |
Marketplace
Tested on (xenia-project/xenia@ab2edf9)
Issues:
(starts gameplay with corrupted graphics)
Log:
xenia.zip
Screenshot(s):
Labels:
(state-gameplay gpu-missing-drawing gpu-corrupt-drawing)
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