Releases: xFyreStorm/Fyres-Modjam-Entry
The "You Will Die" Mod v0.0.3e
Updated to Minecraft 1.7.2.
Minor bugfixes.
The "You Will Die" Mod v0.0.3d
Fixed traps not correctly damaging player under proper conditions.
Fixed version checking notification.
Stats should now correctly save in between deaths.
Added crafting stats (not used for anything as of yet).
The "You Will Die" Mod v0.0.3c
Hotfix for pillar crash.
The "You Will Die" Mod v0.0.3b
1 new blessing. You can now change your placed traps visibility/damage settings by right clicking while standing. Misc bugfixes.
The "You Will Die" Mod v0.0.3a
Updated to 1.6.4. All world gen items are slightly less common by default. Added mystery mushrooms which gen naturally and are used to craft mystery potions. Added obsidian sceptres which allow you to deconstruct and move pillars. Slightly changed tower design to force player to fight through. Towers have a small chance to spawn made of obsidian, and will have better loot. Towers now correctly spawn in the nether. Added two commands, /weaponKnowledge, and /creatureKnowledge, which allow you to keep track of the new weapon/mob kills system, which provide bonuses based off kills with/again specific weapons/mobs. Added two new achievements involving kill tracking. Added a couple active blessing abilities, which can be used with k by default. Tweaked and added a few blessings. Added quite a few new option in the config. Mob health by level is now % based, rather than a flat 5 per level. Bugfixes!
The "You Will Die" Mod v0.0.2c
Fixed server crash involving key bindings.
The "You Will Die" Mod v0.0.2b
Fixed key bindings not saving. Entities riding other entities won't set off traps. Reworded 1 blessing. Traps placed by players are still active when traps are disabled. Traps placed in creative while traps are disabled will belong to the person placing them.
The "You Will Die" Mod v0.0.2a
Added throwable mystery potions, can be crafted with mystery potion + gunpowder, and use the same effect as normal mystery potions. Tweaked mystery potion sprites. Mystery potions will now always have different effect (used to sometimes spawned multiple of the same type). Tweaked 1 blessing. Traps placed in creative don't belong to you. Traps you own can be seen without sneaking and at a longer distance. Traps that are owned now give an examine reminder while hovering. Added option to disable traps above ground. (Will only effect newly generated worlds.) Removed an unused sound.
The "You Will Die" Mod v0.0.1g
Fixed crash with locales that use commas instead of periods for decimals. Added creative tab for items. Switched from .properties to .cfg (you can find it in the config folder as normal). Added new config properties. Added one new world disadvantage. Fixed an old disadvantage.
The "You Will Die" Mod v0.0.1f
Traps are now single use, stronger, craftable, and 33% less common. Hostile mobs don't fully set off traps. You aren't hurt by your placed traps, and can always disarm and salvage your own traps. Examining a trap will tell you who placed it. Shears can now disarm traps 100%, but have no chance to salvage, uses half of shear's max durability. Dispensers can place traps. Pillars and dungeon towers are slightly less common.