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ModularizedGameEngine

A simple proof of concept modular engine with one simple renderer, OpenGL.

Featuring many bugs!

Requirements: C++17 with modules-ts Clang 6.0+ buildtool https://github.com/warvstar/buildtool

At the moment I don't see my self adding to this very much, its just a simple proof of concept.

It's missing allot of things a real game engine would use, such as:

  • A proper scenegraph
  • Networking
  • Sound
  • Input(for anything other than windows)

This can easily be ported to msvc, I use my custom tools for convenience and clang for easier Android development.

If someone was going to use this, theyd probably also want to use SDL or something similiar... I personally do all my windowing using native apis.

Oh and did I mention BUGS! I literally put this together over the last 24 hours and have not had allot of time to squash bugs. https://www.youtube.com/watch?v=KmGGPZT231E&feature=youtu.be

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A simple proof of concept modular engine.

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