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Vog-Mocap

Vog-Mog is a demo application that based on my game engine Vog.
Motion capture (Mocap) is my FYP topic.
Currently only support OpenGL.
Kinect and IMU are used for the motion capture hardwares

Features:
• Deferred-Rendering
• Entity-Component-System(ECS)
• Basic Physics system
• Basic animation loading
• Model loading
• Shading features (Bloom / Blur, Shadow Mapping, Trail)
• Simple user Interface
• Basic character control system with serial data

The Demo game:

png: alt text alt text

gif: (with our motion capture device)

(editor test)

system-overview: alt text

How-to-build only Windows support Windows:

  1. clone the project
  2. open generateProjects.bat
  3. open and compile the visual studio project
  4. done
    **default premake setting do not include Kinect SDK

References:
• Mostly Shading Features:

• Engine Architecture and main design:

• OpenGL Init References:

• ECS:

• Physics:

• Kinect References:

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