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lib+blender: Attempt to implement Color Ramp node
This was one of those nodes I only sort of grokked while using Blender. Now was a good excuse to learn how it works both inside and out :] I'm not convinced my implementation works correctly yet, I didn't write tests yet either. I still have many more nodes to implement, so I'll try to go for a depth-first approach here and worry about validating correctness later.
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