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Signed-off-by: Alexander Shishkin <[email protected]>
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Original file line number | Diff line number | Diff line change |
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#include "light.h" | ||
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void light_update(struct light *light, int idx) | ||
{ | ||
// view_update(&light->view[idx], &light->pos[idx * 3], -90, 0, 0); | ||
// mat4x4_look_at(light->view->view_mx.m, ) | ||
} | ||
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void light_set_pos(struct light *light, int idx, float pos[3]) | ||
{ | ||
int i; | ||
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for (i = 0; i < 3; i++) | ||
light->pos[idx * 3 + i] = pos[i]; | ||
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light_update(light, idx); | ||
} | ||
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void light_set_color(struct light *light, int idx, float color[3]) | ||
{ | ||
int i; | ||
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for (i = 0; i < 3; i++) | ||
light->color[idx * 3 + i] = color[i]; | ||
} | ||
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void light_set_attenuation(struct light *light, int idx, float attenuation[3]) | ||
{ | ||
int i; | ||
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for (i = 0; i < 3; i++) | ||
light->attenuation[idx * 3 + i] = attenuation[i]; | ||
} |
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Original file line number | Diff line number | Diff line change |
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/* SPDX-License-Identifier: Apache-2.0 */ | ||
#ifndef __CLAP_LIGHT_H__ | ||
#define __CLAP_LIGHT_H__ | ||
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#include "common.h" | ||
#include "render.h" | ||
#include "display.h" | ||
#include "view.h" | ||
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#define LIGHTS_MAX 4 | ||
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struct light { | ||
GLfloat pos[3 * LIGHTS_MAX]; | ||
GLfloat color[3 * LIGHTS_MAX]; | ||
GLfloat attenuation[3 * LIGHTS_MAX]; | ||
GLfloat dir[3 * LIGHTS_MAX]; | ||
struct view view[LIGHTS_MAX]; | ||
texture_t *shadow[LIGHTS_MAX]; | ||
}; | ||
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void light_update(struct light *light, int idx); | ||
void light_set_pos(struct light *light, int idx, float pos[3]); | ||
void light_set_color(struct light *light, int idx, float color[3]); | ||
void light_set_attenuation(struct light *light, int idx, float attenuation[3]); | ||
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#endif /* __CLAP_LIGHT_H__ */ |
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