Releases: usineur/hode
Releases · usineur/hode
HODE 0.2.9d for Nintendo Switch and PS Vita
Installation:
-
Switch
- Create the directory
/switch/hode
- Copy into it all datafiles (see README.txt),
hode.nro
andhode.ini
- Enjoy
- Create the directory
-
Vita
- Install
hode.vpk
using VitaShell - Copy all datafiles (see README.txt) and
hode.ini
intoux0:data/hode
- Edit
hode.ini
and setscale_factor
value to 1 andfullscreen
to true - Enjoy
- Install
Controls:
Switch | Vita | |
---|---|---|
Move Andy | Left D-pad or Left joystick | Left D-pad or Left joystick |
Jump | A | O |
Run | B or ZR | X |
Use weapon / power | Y | □ |
Special power | X | △ |
Skip cutscene | - | Select |
Exit confirmation screen | + | Start |
Changelog:
0.2.9d:
- Import 0.2.9a, 0.2.9b, 0.2.9c and 0.2.9d changes
- added gain to sounds
- added no-hit cheat for 'rock' and 'lava'
- added original sounds limiter (16 channels)
- fixed checkpoint 7 for 'lar1' screen 19
- fixed some bounding box checks
- fixed sound glitches when resuming the game after a cutscene
- added PSX hint screens
- added 'volume' submenu
- fixed sounds volume and panning
- fixed walk on chain bridge in 'lar1' screen 3
- fixed gate not closing in 'lar2' screen 8
0.2.9:
- Import 0.2.9 changes
- added PSP and Wii platforms specific code
- added support for PC demo v1.0 data files
- fixed screen state for 'fort' screens 16 and 17
- fixed checkpoint for 'pwr1' screen 21
- fixed PAF animation glitches with last frame
0.2.8:
- Import 0.2.8 changes
- added PSX background overlays (MDEC)
- fixed crash playing paf animation #3 with Italian PC data files
0.2.7:
- Import 0.2.7 changes
- added 'projection' submenu
- added PSX backgrounds (MDEC)
- fixed menu on big endian platforms
0.2.6:
- Import 0.2.6 changes
- added initial code for menu
- added initial code for PSX sounds (SPU ADPCM)
- fixed skull animation in 'rock' screen 18
0.2.5
- Import 0.2.5 changes
- fixed spiders and worms movement
- several fixes for big endian platforms
0.2.4
- Import 0.2.4 changes
- fixed Amigo walk path in 'pwr2' screen 7
- fixed glowing stone puzzle in 'lar2'
- fixed missing trigger for switch #0 in 'lar1'
0.2.3
- Import 0.2.3 changes
- Fix autosave on Vita
0.2.2:
- Import 0.2.2 changes
- Fix "wonky" controls on PS Vita
0.2.0:
- First public release
Credits
- Gregory Montoir, for the hode engine: http://cyxdown.free.fr/hode/
HODE 0.2.9 for Nintendo Switch and PS Vita
Merge 0.2.9 changes
HODE 0.2.8 for Nintendo Switch and PS Vita
Fix level increment
HODE 0.2.7 for Nintendo Switch and PS Vita
Merge 0.2.7 changes
HODE 0.2.6 for Nintendo Switch and PS Vita
Bump version
HODE 0.2.5 for Nintendo Switch and PS Vita
Merge 0.2.5 changes
HODE 0.2.4 for Nintendo Switch and PS Vita
Bump version
HODE 0.2.3 for Nintendo Switch and PS Vita
Bump version, ZR can also be used to run on Switch
HODE 0.2.2 for Nintendo Switch and PS Vita
Fix wonky movements when using left stick on Vita #2
HODE for Nintendo Switch and PS Vita
0.2.0 0.2.0