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Fixed version no in the documentations.
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H3idi-X committed Feb 22, 2021
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4 changes: 2 additions & 2 deletions Documentation~/index.md
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# UTS/UniversalToon Ver.2.2.0 Manual
# UTS/UniversalToon Ver.2.2.2 Manual
***Read this document in [日本語版](index_ja.md)***

[![](Images_jpg/SDUnitychan_URP.jpg)](https://www.youtube.com/watch?v=TfZ8B409uqM)
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See for yourself by coloring your best character model with UTS/UniversalToon.
You may be surprised to see your character looking better than ever before.

This manual focuses on the latest version of UTS/UniversalToon: **UTS/UniversalToon v.2.2.0**.
This manual focuses on the latest version of UTS/UniversalToon: **UTS/UniversalToon v.2.2.2**.

## 【Start using UTS/UniversalToon】
You can start using UTS/UniversalToon by assigning the **Toon** shader in the **Universal Render Pipeline** group to a new material in the **Shaders** menu of the Material Inspector. Here are the steps to take.
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4 changes: 2 additions & 2 deletions Documentation~/index_ja.md
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# UTS/UniversalToon Ver.2.2.0 マニュアル
# UTS/UniversalToon Ver.2.2.2 マニュアル
***Read this document in [English](index.md)***

[![](Images_jpg/SDUnitychan_URP.jpg)](https://www.youtube.com/watch?v=TfZ8B409uqM)
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是非、貴方のご自慢のキャラクターモデルをUTS/UniversalToonで彩ってみてください。
今まで以上に、キャラクターが美しく表現されるものと思います。

本マニュアルは、UTS/UniversalToonの最新版 **UTS/UniversalToon v.2.2.0** 向けに書かれています。
本マニュアルは、UTS/UniversalToonの最新版 **UTS/UniversalToon v.2.2.2** 向けに書かれています。

## 【UTS/UniversalToonを使い始める】
UTS/UniversalToonは、マテリアルインスペクターの**Shaders**メニューより、**Universal Render Pipeline**グループの中にある**Toon**シェーダーを新規マテリアルに割り当てることで、使用を開始できます。以下、その手順を示します。
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