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feat: Make RTHS compatible with HDRP and Universal RP. (#42)
* A HDRP sample scene started to work. * Renamed classname suffix HDRP to SRP and added a Universl RP sample. * Deleted ShadowRaytracerSRP and modfied ShadowRaytracer.cs * added m_srpCallbackInitialized in ShadowRaytracer.cs. * Added UI to select target Render pipeline and add special care for HDRP. * Added a description label field for HDRP light list. * Deleted unnccesary logs. Co-authored-by: higeometry <[email protected]>
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RaytracedHardShadowHDRP~/Assets/HDRPDefaultResources/DefaultHDRISky.exr.meta
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