Original reference implementation of "3D Gaussian Splatting for Real-Time Radiance Field Rendering"
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Updated
Oct 30, 2024 - Python
Original reference implementation of "3D Gaussian Splatting for Real-Time Radiance Field Rendering"
[CVPR 2024] 4D Gaussian Splatting for Real-Time Dynamic Scene Rendering
Point-NeRF: Point-based Neural Radiance Fields
Production-grade 3D gaussian splatting with CPU/GPU support for Windows, Mac and Linux 🚀
GaussianDreamer: Fast Generation from Text to 3D Gaussians by Bridging 2D and 3D Diffusion Models (CVPR 2024)
All NeRF-related papers @ CVPR/ICCV/ECCV/NIPS/ICML/ICLR
A Unreal Engine 5 (UE5) based plugin aiming to provide real-time visulization, management, editing, and scalable hybrid rendering of Guassian Splatting model.
CityGaussian Series for High-quality Large-Scale Scene Reconstruction with Gaussians
A cross-platform, high performance renderer for Gaussian Splatting using Vulkan Compute. Supports ✅ Windows, Linux, macOS, iOS, and visionOS
[CVPR2022] Neural Rays for Occlusion-aware Image-based Rendering
[CVPR 2023] DiffusioNeRF: Regularizing Neural Radiance Fields with Denoising Diffusion Models
[ECCV 2024] Efficient Large-Baseline Radiance Fields, a feed-forward 2DGS model
Original reference implementation of "StopThePop: Sorted Gaussian Splatting for View-Consistent Real-time Rendering"
Official implementation of "CompGS".
A curated list of awesome scene representation(NeRFs) papers, code, and resources.
Code Release for "Bilateral Guided Radiance Field Processing"
[CVPR 2023] Ref-NPR: Reference-Based Non-PhotoRealistic Radiance Fields
[BMVC'24] Official implementation for the paper "AtomGS: Atomizing Gaussian Splatting for High-Fidelity Radiance Field"
official repo for the paper "SPARF: Large-Scale Learning of 3D Sparse Radiance Fields from Few Input Images"
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