This repository has been archived by the owner on Oct 10, 2023. It is now read-only.
v0.1 - Combat
No due date
88% complete
Features for this milestone
Units and Combat
- Units
- Name
- Equipment
- Speed (static for now?)
- Units can shoot at each other
- Units will move closer to eachother to shoot at eachother
Equipment
- Base of the equipment system is setup
- A piece of equipment is equiv. to (Type, Model)
- Equipment types (for this version): Small arms, Artillery
- standard Range (B…
Features for this milestone
Units and Combat
- Units
- Name
- Equipment
- Speed (static for now?)
- Units can shoot at each other
- Units will move closer to eachother to shoot at eachother
Equipment
- Base of the equipment system is setup
- A piece of equipment is equiv. to (Type, Model)
- Equipment types (for this version): Small arms, Artillery
- standard Range (Banded?)
- min, (effective) max, max
- standard Damage (Random function? a range? a multiplier?)
- standard Range (Banded?)
- The equipment model system (units can have different models of the above types).
- A couple variants of each equipment type (different stats)