This repository has been archived by the owner on Dec 24, 2023. It is now read-only.
v1.3
Automatic development builds
- Can be found on repo's AppVeyor page
- May be unstable or broken.
- Please report any problems on the Issues page. If the game crashes on Windows, please attach crash.log and crash.dmp.
Server
Server API
- Available from C++ (Metamod plugins) and AMX Mod X.
- Check out the wiki page for more details.
Linux
- Disabled static linking to libc++. This may cause
CXXABI_1.3.8
error. You should try removing libstdc++.so.6 from the server root.
Other
Client
Update checker
- The client now has an update checker that will print a message to the console and open a VGUI2 window in the menu.
VGUI2
- Chat
- Ported from Source SDK 2013 and looks just like in any Source game.
- If you don't like it, you can disable it with
hud_saytext_oldchat 1
- MOTD
- Supports Unicode and HTML.
- Unicode and HTML require server support.
- Scoreboard
- The scoreboard will automatically change row size if all players don't fit on the screen
- Spectators now have "(specatator)" suffix
- Muted players have an icon
- The scoreboard can now be sorted by efficiency. A checkbox will appear on left mouse click in the scoreboard.
- Added color code support
- SteamID and efficiency can now be hidden with
hud_scoreboard_showsteamid
andhud_scoreboard_showeff
- Some panels now have rounded corners.
- Support for game build 4554 with some limitations:
- HTML MOTD is not available because the game doesn't have ChromeHTML.
HUD
- Added speedometer (#18)
- Added colors for ammo (#15)
- Added "_toggle" command (#16)
- Text messages now support color codes.
- Colorcodes ^0 and ^9 now reset to default color (like in OpenAG).
- Chat input line on non-VGUI2 builds was moved under the chat. Use
hud_saytext_oldpos 1
to restore the default position.
Linux
- Memory patching was ported from Windows.
- Allows showing SteamIDs in the scoreboard, slowhacking protection and colored console output.
- If any issues occur, add
-nomempatch
to the command line arguments and report the issue.
Windows
- Fix mouse reset when DirectInput is enabled (m_input = 2).
- Releases now come with a .pdb file for debugging.
- Game version and build details were added to the crash report.
Misc
- No C++ exceptions are thrown into engine's C code because they crash the game without any crash reports and dumps. Now they spam the console with errors. They should be reported as well.