Note
This is one of 199 standalone projects, maintained as part of the @thi.ng/umbrella monorepo and anti-framework.
🚀 Please help me to work full-time on these projects by sponsoring me on GitHub. Thank you! ❤️
Shader AST code optimization passes/strategies. This is a support package for @thi.ng/shader-ast.
The function
defOptimize()
can be used as direct replacement for thi.ng/shader-ast's
defMain()
to
define automatically optimized shader main()
functions.
Currently, only the following operations are supported/considered:
- scalar math operators (incl. some vector versions)
- scalar math built-in functions (incl. some vector versions)
- scalar comparisons
- single component vector swizzling
- literal hoisting
(See tests for some more examples, non-exhaustive...)
Note: The static optimizer throws an error if it detects a division-by-zero...
import {
add, defn, float, mul, neg, ret, scope, vec2, $x, $y
} from "@thi.ng/shader-ast";
import { targetGLSL } from "@thi.ng/shader-ast-glsl";
import { constantFolding } from "@thi.ng/shader-ast-optimize";
// function def
const foo = defn("float", "foo", ["float"], (x) => [
ret(mul(x, add(neg(float(10)), 42)))
]);
const bar = vec2(100, 200);
// program def
const prog = scope([
foo,
foo(add(float(1), float(2))),
foo(add($x(bar), $y(bar)))
], true);
// GLSL codegen
const glsl = targetGLSL();
// unoptimized AST as GLSL (see section above)
console.log(glsl(prog));
// #version 300 es
// float foo(in float _s0) {
// return (_s0 * ((-10.0) + 42.0));
// }
// foo((1.0 + 2.0));
// foo((vec2(100.0, 200.0).x + vec2(100.0, 200.0).y));
// with constant folding
console.log(glsl(constantFolding(prog)))
// #version 300 es
// float foo(in float _s0) {
// return (_s0 * 32.0);
// }
// foo(3.0);
// foo(300.0);
const expr = mul(float(4), $x(vec2(2)))
console.log(glsl(expr))
// (4.0 * vec2(2.0).x)
// optimize single expression
console.log(glsl(constantFolding(expr)))
// 8.0
STABLE - used in production
Search or submit any issues for this package
yarn add @thi.ng/shader-ast-optimize
ESM import:
import * as opt from "@thi.ng/shader-ast-optimize";
Browser ESM import:
<script type="module" src="https://esm.run/@thi.ng/shader-ast-optimize"></script>
For Node.js REPL:
const opt = await import("@thi.ng/shader-ast-optimize");
Package sizes (brotli'd, pre-treeshake): ESM: 1.26 KB
Note: @thi.ng/api is in most cases a type-only import (not used at runtime)
One project in this repo's /examples directory is using this package:
Screenshot | Description | Live demo | Source |
---|---|---|---|
Evolutionary shader generation using genetic programming | Demo | Source |
TODO
If this project contributes to an academic publication, please cite it as:
@misc{thing-shader-ast-optimize,
title = "@thi.ng/shader-ast-optimize",
author = "Karsten Schmidt",
note = "https://thi.ng/shader-ast-optimize",
year = 2019
}
© 2019 - 2024 Karsten Schmidt // Apache License 2.0