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Adjust mininum render dimensions to 6x6 tiles to account for pixel shifted objects. #103

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2 changes: 1 addition & 1 deletion MapDiffBot/Core/PayloadProcessor.cs
Original file line number Diff line number Diff line change
Expand Up @@ -438,7 +438,7 @@ async Task<RenderResult> DiffAndRenderNewMap(int I)
{
var xdiam = region.MaxX - region.MinX;
var ydiam = region.MaxY - region.MinY;
const int minDiffDimensions = 5 - 1;
const int minDiffDimensions = 6 - 1;
if (xdiam < minDiffDimensions || ydiam < minDiffDimensions)
{
//need to expand
Expand Down