Skip to content

Commit

Permalink
添加项目文件。
Browse files Browse the repository at this point in the history
  • Loading branch information
Taurus Xin committed Jul 20, 2020
1 parent 4644104 commit 4e3254f
Show file tree
Hide file tree
Showing 17 changed files with 910 additions and 0 deletions.
6 changes: 6 additions & 0 deletions App.config
Original file line number Diff line number Diff line change
@@ -0,0 +1,6 @@
<?xml version="1.0" encoding="utf-8" ?>
<configuration>
<startup>
<supportedRuntime version="v4.0" sku=".NETFramework,Version=v4.8" />
</startup>
</configuration>
29 changes: 29 additions & 0 deletions Json.cs
Original file line number Diff line number Diff line change
@@ -0,0 +1,29 @@
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Runtime.Serialization.Json;
using System.Text;
using System.Threading.Tasks;

namespace SteamGuardDesktop
{
public class Json
{
public static T parse<T>(string jsonString)
{
using (var ms = new MemoryStream(Encoding.UTF8.GetBytes(jsonString)))
{
return (T)new DataContractJsonSerializer(typeof(T)).ReadObject(ms);
}
}
public static string stringify(object jsonObject)
{
using (var ms = new MemoryStream())
{
new DataContractJsonSerializer(jsonObject.GetType()).WriteObject(ms, jsonObject);
return Encoding.UTF8.GetString(ms.ToArray());
}
}
}
}
106 changes: 106 additions & 0 deletions MainForm.Designer.cs

Some generated files are not rendered by default. Learn more about how customized files appear on GitHub.

90 changes: 90 additions & 0 deletions MainForm.cs
Original file line number Diff line number Diff line change
@@ -0,0 +1,90 @@
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;

namespace SteamGuardDesktop
{
public partial class MainForm : Form
{
public MainForm()
{
InitializeComponent();
}

private string code = string.Empty;
private SharedSecret secret = new SharedSecret();

private void timer1_Tick(object sender, EventArgs e)
{
long timestamp = Utils.GetSystemUnixTime();
int timeLeft = 30 - (int)(Math.Floor((decimal)timestamp) % 30);
this.progressBar1.Value = timeLeft;
if (timeLeft < 5)
{
progressBar1.setColor(Brushes.Red);
}else if (timeLeft < 10)
{
progressBar1.setColor(Brushes.Orange);
}
else if (timeLeft == 30)
{
RefreshCode();
progressBar1.setColor(Brushes.LimeGreen);
}
}

private void MainForm_Load(object sender, EventArgs e)
{
Initialize(sender, e);
}

private void Initialize(object sender, EventArgs e)
{
// Check the file

if (!File.Exists("config.json"))
{
label1.Text = "Config first!";
timer1.Enabled = false;
Utils.FileWrite(Application.StartupPath + "\\config.json", Json.stringify(new SharedSecret()));
return;
}

// Check whether the code is valid

secret = Json.parse<SharedSecret>(Utils.FileRead(Application.StartupPath + "\\config.json"));
string code = string.Empty;
long timestamp = Utils.GetSystemUnixTime();
try
{
code = SteamAuth.GenerateSteamGuardCodeForTime(secret.SharedSecretString, timestamp);
}
catch (Exception)
{
code = "Secret invalid!";
this.label1.Text = code;
timer1.Enabled = false;
progressBar1.Value = 0;
return;
}

// All the data check passed
RefreshCode();
timer1_Tick(sender, e);
}

private void RefreshCode()
{
long timestamp = Utils.GetSystemUnixTime();
code = SteamAuth.GenerateSteamGuardCodeForTime(secret.SharedSecretString, timestamp);
this.label1.Text = code;
}
}
}
123 changes: 123 additions & 0 deletions MainForm.resx
Original file line number Diff line number Diff line change
@@ -0,0 +1,123 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<metadata name="timer1.TrayLocation" type="System.Drawing.Point, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a">
<value>17, 17</value>
</metadata>
</root>
22 changes: 22 additions & 0 deletions Program.cs
Original file line number Diff line number Diff line change
@@ -0,0 +1,22 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using System.Windows.Forms;

namespace SteamGuardDesktop
{
static class Program
{
/// <summary>
/// 应用程序的主入口点。
/// </summary>
[STAThread]
static void Main()
{
Application.EnableVisualStyles();
Application.SetCompatibleTextRenderingDefault(false);
Application.Run(new MainForm());
}
}
}
Loading

0 comments on commit 4e3254f

Please sign in to comment.