Name | Antonis Savvidis |
---|---|
Build Platform | Android |
Unity Version | 5.5.1f1 |
GVR SDK | 1.0.3 |
Added :
- API set to 19 (google recommended min-API for cardboard)
- Created chest animation
- Created chest script that enables the resetUI when opened and destroys it's boxcollider
- Key Script that also play different sound for key collection
- Key UI to show ownership of found key
- Instrucions
- Completed Maze construction
- Completed coin placement
- Completed main waypoints placement
- Added mesh collider to the Temple to avoid clicking it from outside without going through the door
Fixes :
- Faster lerp speed for waypoints
- Comverted all visible shaders to mobile / unlit
Ok here is what I did so far :
- Added Lerp movement to Udacity's provided waypoints for smoother transition (with the ability to pause between waypoints)
- Added Udacity Icon to the app
- Added rotate animation to the coins
- Added UI that counts the collected coins
- Changed Atlas-1 material for better performace
- Changed GI to Realtime for quick testing
- Changed prefab shaders to mobile or Unlit for performance
- Removed shadows from the waypoint objects
- Modeled my own walls for better placement
- Created material from them