Releases: stricq/UPKManager
Releases · stricq/UPKManager
Release v1.3.2
- Changes the rebuild package process to use the file format of the saved texture rather than converting it internally to the original format in the game file.
- Now creates the mod directory if it doesn't already exist.
- Other misc issues that were in 1.3.1 that was not officially versioned.
Release v1.3
- Exported textures can be edited and re-imported back into the game.
- Added Rebuild tab. This tab allows you to view exported textures (and sounds) and view them in the Texture Viewer.
- Added Modded Files tab. This tab allows you to view modded files in the same way was as viewing game files.
- Can now view all the MIPs of loaded textures.
- TextureMovie objects can now be exported as bink files.
Release v1.2
- Audio objects (SoundNodeWave) can now be exported (as .ogg) and will play when clicked on in the export object listing.
- Any fatal exceptions will be stored on the remote database to help improve the program.
- Background tasks are now handled in a much better manner.
- New object Viewer: Object Tree. Export objects show in green and import objects show in blue. Export objects can be clicked on for viewing as in the Export Table list.
Release v1.1.1
Comparisons between local and remote games was broken.
Release v1.1
Mostly internal re-write getting ready for adding the code to build a UPK file including changed textures.
The game file database now includes the current release version of the game.
Release v1.0
Textures can now be exported en'masse.