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Importing meshes

stechyo edited this page Apr 28, 2024 · 2 revisions

Much like Godot's built-in import hints, godot-steam-audio has its own hints to instantly add SteamAudioGeometry to GLTF scenes.
When exporting your scenes in e.g. Blender, the objects you intend to add SteamAudioGeometry to should have names ending with -sasg (for SteamAudio(Static)Geometry) or -sadg (for SteamAudioDynamicGeometry). In Godot, open the exported GLTF scene and set its import script as such:

When adding your scene to an existing Godot scene, the SteamAudioGeometry nodes should appear. To use built-in import hints along with godot-steam-audio hints, make sure to add the godot-steam-audio suffix and only then the built-in suffix, e.g.:

  • scene_object-sasg-col generates a MeshInstance3D, StaticBody3D, CollisionShape3D, and SteamAudioGeometry
  • scene_object-sadg-colonly generates a StaticBody3D, CollisionShape3D, and SteamAudioDynamicGeometry
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