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Item database
Riley edited this page Jan 23, 2024
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The item database is stored in items.csv
.
Each item has these properties:
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name
(string) – This is the in-game item name. -
file
(string) – This is a normalized name so that we don't run into problems with filesystems (mainly on Windows). It is also used as a key inItemLoader
class. -
alias
(string) – If an item has one, this value will be used instead of the drop. For example Agnerod South is used instead of all the other variants: East, West and North. This is because the item image is the same for each of them, which is impossible to tell apart. -
sockets
(int) – Maximum number of sockets an item can have (0-6) -
cols
(int) – In how many columns the sockets are laid out (0-2) -
enabled
(1/0) – Toggles whether the item will be used for detection. This is used for drop-disabled items -
global
(1/0) – Toggles whether the item is a global drop (1) or a specific drop (0, boss, metamorph, etc.). This is useful to increase accuracy when an item has a known drop and it is therefore not important to account for in regular maps and such. -
width
(int) – Inventory width (1-4), controls how an item image is cropped from the screenshot during processing -
height
(int) – Inventory height (1-2), controls how an item image is cropped from the screenshot during processing
If you find an inaccuracy in the database, please file an Issue.