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@mackysoft

Makihiro

mackysoft
Osaka, Japan

Hi, I'm indie game developer Makihiro.

Libraries created for game development with Unity are published as open source.
Other useful tools, tutorials, and example projects are also published.

📚 My main libraries

  • Choice : High-performance and easy-to-use weighted random selector
  • Vision : CullingGroup extensions to provide efficient runtime culling workflows
  • SerializeReferenceExtensions : SerializeReference extensions with fuzzy finder

I'm currently developing a high-performance object pooling system for Unity.
https://github.com/mackysoft/XPool

My goal is to improve the workflow of game developers (including myself). So, I want to devote my time to developing these libraries.

If you support me, I will be able to devote more time to the development of these libraries 🚀

3 sponsors have funded mackysoft’s work.

@mackysoft

If you are willing to be my first sponsor, that would be a memorable day🎉

Private Sponsor
@JoshuaCarter
@Trellcko

Featured work

  1. mackysoft/Unity-SerializeReferenceExtensions

    Provide popup to specify the type of the field serialized by the [SerializeReference] attribute in the inspector.

    C# 829
  2. mackysoft/Vision

    UnityEngine.CullingGroup API for everyone.

    C# 142
  3. mackysoft/Choice

    Weighted random selector for Unity.

    C# 94
  4. mackysoft/XPool

    Object pooling system for Unity.

    C# 62

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