Its built on top of Sandbox Classic (which itself is a rewrite of Facepunch's Sandbox for the Scene system), with additions to make it more extendable (adding events, publicizing UI globals, etc), while staying unopinionated/light. The goal is "Gmod 2", replicating the functionality found in Gmod's Sandbox gamemode (with improvements).
For the old version using the Entity system, see 2023-entity-system branch.
- It exists (since Facepunch deleted theirs)
- Constraint tool: an omni-tool with all your classic Gmod constraints (weld/axis/rope/elastic/slider/ballsocket)
- Duplicator tool
- Material tool
- Toolgun model (wip)
- Undo/Redo System
- DynShapes spawnmenu: like PHX, but dynamic, fully customizable sizes using procedural meshes. Rectangles, cylinders, spheres, gears!
- UI tool panels, including ModelSelector with extendable
.spawnlist
's
IStopUsing
entity interface- Many new events (aiming to reproduce many of Gmod 1's), including "entity.spawned" event, "undo.add" event
Wireboxoutdated, originally playable as Sandbox With WireboxStargateoudatedSbox Tool Autooutdated, which is a simple example addon recreating gmod_tool_auto behaviourAdminEssentialsoutdated, non-gamemode-specific, non-open-source.Napkins-Chatoutdated
WireliboutdatedNData (ClientRPC substitute)outdatedPermission frameworkoutdated
PR's are appreciated!
Message @Nebual on Discord with any questions :)
- Nebual
- Gmod4phun
- thegrb93 - Duplicator tool
- LtBrandon - Constraints, DynShapes
- Softsplit/sandbox - Base gamemode port of Facepunch/Sandbox into Scene system (Asphaltian, TROLLFACEINREALLIFE, badandbest, trende)