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rebalance bounty prices (mostly nerf the stupidly op ones) #33032
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someone needs to add a medkit/burn kit bounty explicitly referencing the possibility of this |
I would change the contents of the instrument bounties, they're all reliant on ordering from cargo to get multiples of each |
why is there a test dedicated to making sure bounties cant be profitable it doesnt even work (see: percussion as-is, cooking supplies for pancakes, etc) |
Wait, you guys craft cardboard boxes instead of buying pizza for 600, sending omnizine to chemlab, keeping meat bounty slices and sending rest to the crew while boxes are perfect for bounty?
Never in my life I saw this bounty completed if it was not by using roundstart/maints food spawns to be honest. Not sure if such complex recipes that chefs do not even know about should be even bounties. |
nerf tech disks more so cargo stops asking thanks |
About the PR
nerfs in order are:
the description should probably be changed to ask for practice specifically since everyone knows about the "meta", and it would be very funny ic if you sent real lasers to a laser tag tournament
some increases:
closes #33024, closes #31073
Why / Balance
a few op bounties being rolled can completely bankroll cargo based purely off rng which is bad for balance
the really bad ones always just get skipped (especially carp teeth its a guaranteed skip)
in general "buy this thing and resell it" bounties are incredibly boring
Technical details
read the diff
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numbers
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Changelog
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