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fix sigewinne c1 not adding a1 stacks
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soloxcx committed Jan 9, 2025
1 parent accf13b commit 19cf20d
Showing 1 changed file with 7 additions and 0 deletions.
7 changes: 7 additions & 0 deletions internal/characters/sigewinne/skill.go
Original file line number Diff line number Diff line change
Expand Up @@ -11,6 +11,7 @@ import (
"github.com/genshinsim/gcsim/pkg/core/combat"
"github.com/genshinsim/gcsim/pkg/core/event"
"github.com/genshinsim/gcsim/pkg/core/geometry"
"github.com/genshinsim/gcsim/pkg/core/glog"
"github.com/genshinsim/gcsim/pkg/core/info"
"github.com/genshinsim/gcsim/pkg/core/player/character"
"github.com/genshinsim/gcsim/pkg/core/targets"
Expand Down Expand Up @@ -134,6 +135,12 @@ func (c *char) bolsteringBubblebalm(src, tick int) func() {
// Healing
c.bubbleHealing()

if c.Base.Cons >= 1 {
c.SetTag(convalescenceKey, c.Tag(convalescenceKey)+1)
c.Core.Log.NewEvent("bounce: adding a1 stack from c1", glog.LogCharacterEvent, c.Index).
Write("current count", c.Tag(convalescenceKey))
}

if tick == c.bubbleHitLimit-1 {
c.bubbleFinalHealing()
c.DeleteStatus(skillKey)
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